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<channel>
	<title>Quiksave</title>
	<atom:link href="http://quiksave.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://quiksave.net</link>
	<description>We Do Video Games</description>
	<pubDate>Sun, 17 Aug 2008 16:24:48 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>Valkyria Chronicles Reporting For Duty November 11</title>
		<link>http://quiksave.net/2008/08/16/valkyria-chronicles-reporting-for-duty-november-11/</link>
		<comments>http://quiksave.net/2008/08/16/valkyria-chronicles-reporting-for-duty-november-11/#comments</comments>
		<pubDate>Sun, 17 Aug 2008 06:13:25 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[ps3]]></category>

		<category><![CDATA[sega]]></category>

		<category><![CDATA[valkyria chronicles]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=507</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/08/valkgirl.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/08/valkgirl.jpg" alt="" title="valkgirl" width="384" height="216" class="right" size-full wp-image-508" /></a> It&#8217;s coming! PS3 fanboys, your patience will finally pay off when November rolls around. The highly anticipated Valkyria Chronicles will be hitting Western shores this year on 11/11 in all it&#8217;s hand-drawn glory.<br />
<span id="more-507"></span><br />
The tactical-rpg featuring real-time 3rd person action has already been sampled by a good portion of the gaming community at E3, and should be present in some form at PAX in a few weeks. First impressions are all overwhelmingly positive, and we can&#8217;t wait to get our hands on it here. This is another heavy-hitting exclusive to add to Sony&#8217;s Winter lineup, and serves to further ensure how empty all of our wallets will be come January.</p>
<p><a href="http://www.1up.com/do/newsStory?cId=3169386">Source</a></p>
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		<title>Quiksave Podcast: Epsiode 22</title>
		<link>http://quiksave.net/2008/08/16/quiksave-podcast-epsiode-22/</link>
		<comments>http://quiksave.net/2008/08/16/quiksave-podcast-epsiode-22/#comments</comments>
		<pubDate>Sat, 16 Aug 2008 20:41:41 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<category><![CDATA[Juicy News]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=506</guid>
		<description><![CDATA[Billy, the newest addition to the Quiksave Podcast, left the gate open and let out the Quiksave dog for another adventure! We have for you, the listener, a Now Playing packed full of downloadable titles and an iPhone extravaganza, and then some Juicy News featuring Megaman 9, new game announcements, and an MMO info dump!
Download [...]]]></description>
			<content:encoded><![CDATA[<p>Billy, the newest addition to the Quiksave Podcast, left the gate open and let out the Quiksave dog for another adventure! We have for you, the listener, a Now Playing packed full of downloadable titles and an iPhone extravaganza, and then some Juicy News featuring Megaman 9, new game announcements, and an MMO info dump!</p>
<p><a href="http://quiksave.net/episodes/quiksave22.mp3">Download audio file (quiksave22.mp3)</a><br /></p>
]]></content:encoded>
			<wfw:commentRss>http://quiksave.net/2008/08/16/quiksave-podcast-epsiode-22/feed/</wfw:commentRss>
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		<item>
		<title>Quiksave Podcast: Episode 21</title>
		<link>http://quiksave.net/2008/08/10/quiksave-podcast-episode-21/</link>
		<comments>http://quiksave.net/2008/08/10/quiksave-podcast-episode-21/#comments</comments>
		<pubDate>Sun, 10 Aug 2008 20:19:53 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<category><![CDATA[VS Mode]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=504</guid>
		<description><![CDATA[Cover your junk, the Quiksave Dog is back, and his bark is worse than his bite! The ancients say his bark takes the form of three handsome men talking about video games! This time, the dream-bark manifests itself as a deep Now Playing featuring the latest DLC titles on PSN and XBLA, Civilization Revolution, Soul [...]]]></description>
			<content:encoded><![CDATA[<p>Cover your junk, the Quiksave Dog is back, and his bark is worse than his bite! The ancients say his bark takes the form of three handsome men talking about video games! This time, the dream-bark manifests itself as a deep Now Playing featuring the latest DLC titles on PSN and XBLA, Civilization Revolution, Soul Calibur IV, and much more! Also, an open-mic night Versus Mode breeds interesting and tragic results. Listen in!</p>
<p><a href="http://quiksave.net/episodes/quiksave21.mp3">Download audio file (quiksave21.mp3)</a><br /></p>
]]></content:encoded>
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		<item>
		<title>LittleBigPlanet Launches News/Community Site!</title>
		<link>http://quiksave.net/2008/08/09/littlebigplanet-launches-newscommunity-site/</link>
		<comments>http://quiksave.net/2008/08/09/littlebigplanet-launches-newscommunity-site/#comments</comments>
		<pubDate>Sun, 10 Aug 2008 06:04:50 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[little big planet]]></category>

		<category><![CDATA[ps3]]></category>

		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=502</guid>
		<description><![CDATA[Need an info fix on that future GOTY gem, LittleBigPlanet? (I meant no offense, MK vs. DC) The fine gentleman and ladies of Sony and Media Molecule have launched a lovely little website where you can find get the DL on the title&#8217;s status, as well as community events.
Right now, the site exists as an [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.ozoux.com/eclectic/archive/2007/05/18/images/2007/littlebigplanet.jpg' alt='' class="right" />Need an info fix on that future GOTY gem, LittleBigPlanet? (I meant no offense, MK vs. DC) The fine gentleman and ladies of Sony and Media Molecule have launched a lovely little <a href="http://littlebigplanet.us.playstation.com/">website</a> where you can find get the DL on the title&#8217;s status, as well as community events.<span id="more-502"></span></p>
<p>Right now, the site exists as an incredibly adorable news dump on the game. A cute lil&#8217; sackboy hangs out in the corner, giving you the ability to customize the background of the site with stickers. Apparently this place will eventually be the home of important community information after the game&#8217;s launch this October. My guess is it&#8217;ll display the best custom stages made by the players, as well as the usual tournaments and contests and such. I&#8217;ll take any crumb of LBP I can get my mitts on.</p>
<p><img src='http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/lbp-blog-490w.jpg' alt='' class='alignnone' /></p>
<p><a href="http://www.joystiq.com/2008/08/08/littlebigplanet-news-and-community-site-launches/">Source</a></p>
]]></content:encoded>
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		<title>Enemy Territories: Quake Wars</title>
		<link>http://quiksave.net/2008/08/05/enemy-territories-quake-wars/</link>
		<comments>http://quiksave.net/2008/08/05/enemy-territories-quake-wars/#comments</comments>
		<pubDate>Wed, 06 Aug 2008 01:34:35 +0000</pubDate>
		<dc:creator>Billy</dc:creator>
		
		<category><![CDATA[Reviews]]></category>

		<category><![CDATA[FPS]]></category>

		<category><![CDATA[mac]]></category>

		<category><![CDATA[Multiplayer]]></category>

		<category><![CDATA[Quake Wars]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=498</guid>
		<description><![CDATA[After months of playing, I finally got to write this review for the highly anticipated Enemy Territories: Quake Wars on the Mac. First impression: It’s everything I wanted from a successor to Wolfenstein: Enemy Territories. Quake Wars is a very solid clas-based multiplayer online FPS that takes its predecessor’s legacy to the next level. It’s [...]]]></description>
			<content:encoded><![CDATA[<p><img class="right" src="http://railcs.com/public/images/enemy-territory-quake-wars-1.jpg" alt="" width="225" height="225" align="right" />After months of playing, I finally got to write this review for the highly anticipated Enemy Territories: Quake Wars on the Mac. First impression: It’s everything I wanted from a successor to Wolfenstein: Enemy Territories. <span id="more-498"></span>Quake Wars is a very solid clas-based multiplayer online <span class="caps">FPS</span> that takes its predecessor’s legacy to the next level. It’s super fun to play, suits both newcomers to the <span class="caps">FPS</span> as well as veterans, and has enormous potential for its player communities.</p>
<h3>What I Like</h3>
<p>One of the reason Quake Wars and its predecessors are so successful is their diverse Class System. Classes differ from each other by not only weapon types, overall gameplay style and (to a certain extend) required skills from the player. For example, the Medic&#8217;s job is to heal/revive players, the Engineer&#8217;s to repair/build structures, and the Field Ops’ to provide support fire and resupply the team. Those unfamiliar with Quake Wars won’t find themselves too far out of their comfort zone, and the seasoned veterans can really take advantages of the Class System to complete missions efficiently.</p>
<p style="center;"><img class="aligncenter" src="http://railcs.com/public/images/enemy-territory-quake-wars-ss2.jpg" alt="" width="430" height="240" /></p>
<p>Besides its complex Class System, Quake Wars is a very straightforward FPS with classic controls: W-S-A-D to move, space to jump, and so forth. There are class and vehicle specific controls to handle special actions like deploying structures and flying planes, but they’re pretty simple, reasonably defaulted, and can be customized easily.</p>
<p style="center;"><img class="aligncenter" src="http://railcs.com/public/images/enemy-territory-quake-wars-ss3.jpg" alt="" width="430" height="240" /></p>
<p>Building on top of Wolfenstein: Enemy Territories’ objective driven missions, Quake Wars takes it to the next level with larger maps, more variety in the objectives, and side-missions. Also, thanks to the introduction of pilotable vehicles, battles in Quake Wars can now be fought on so many different levels, it really puts you in the game. Check it, this is you:</p>
<blockquote><p>LIFE IS CHAOS! I’m in the middle of a very large battle, and there are so many things that’re out of my control and are none of my business. I MISS MY FAMILY! I should just go ahead and complete my objectives. WHAT&#8217;S THE POINT OF ALL THIS DEATH!?</p></blockquote>
<h3>What I Don’t Like</h3>
<p>One of the things I don’t like about Quake Wars—and I&#8217;ll admit I can’t really blame them for—is the lack of a single player mode. Wolfenstein: Enemy Territories didn’t have a campaign, so I guess it’s okay&#8230; but ET was about WWII so I<em> kinda</em> know what’s going on. Sometimes when I played too much Quake Wars in one sitting, I’d start to wonder: “Why am I doing this again?”. I know Quake Wars sort of follows the story of the original Quake, but I’d still like to have a single player mode so I can get the story&#8217;s delivery better (that’s probably just me).</p>
<p>One other thing I <em>can </em>blame Aspyr for is the unbelievably sloppy performance of the Mac version on my MacBook Pro (2.2GHz Core 2 Duo, 128MB GeForce 8600M GT, and 4GB of RAM). To avoid the threat of constant murder and slowdown I have to play at 800×600 with almost every setting turned to its lowest level. I understand this is a very complex game with very, very large maps and tons of stuff going on, but I’d expect my MBP to be able to do better than that.</p>
<h3>Final Thoughts</h3>
<p>I would very much like to see this series grow to a level of popularity as high as Counter Srike&#8217;s, kicking off a thriving community of ladders and tournaments. The advantage Quake Wars has over Counter Strike is it’s scale of battle. It would be absolutely epic to watch 32 players battle over a huge map. Will it happen? Who knows, but I remain ever hopeful.</p>
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		<title>Too Human Goes Gold; Demo Was Popular</title>
		<link>http://quiksave.net/2008/07/31/too-human-goes-gold-demo-was-popular/</link>
		<comments>http://quiksave.net/2008/07/31/too-human-goes-gold-demo-was-popular/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 06:29:01 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[demo]]></category>

		<category><![CDATA[silicon knights]]></category>

		<category><![CDATA[too human]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=501</guid>
		<description><![CDATA[This day would never come, we all joked. Well, the game with the million-year development cycle is finally finished, says Silicon Knights. Too Human, slated for an August 19th release, has gone gold, and is completely complete. This is good news, to those who played and liked the demo, with the former group being the [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.multiplatform.hu/kepek/hirek/Too_Human' alt='' class="right" />This day would never come, we all joked. Well, the game with the million-year development cycle is finally finished, says Silicon Knights. Too Human, slated for an August 19th release, has gone gold, and is completely complete. This is good news, to those who played and <a href="http://quiksave.net/2008/07/17/quiksave-podcast-episode-18-e3-08/">liked</a> the demo, with the former group being the vast majority according to Microsoft. <span id="more-501"></span></p>
<p>The demo has apparently been downloaded by over 900,000 different Xbox Live users, making it the &#8220;most downloaded action demo in its first week.&#8221; That&#8217;s certainly a huge base for the game to have hit before a release, and though the demo&#8217;s free where the game is $60, I think we can count out Denis Dyack wetting himself with embarrassment come the launch party.</p>
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		<title>Quiksave Podcast: Episode 20</title>
		<link>http://quiksave.net/2008/07/31/quiksave-podcast-episode-20/</link>
		<comments>http://quiksave.net/2008/07/31/quiksave-podcast-episode-20/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 06:21:00 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<category><![CDATA[Juicy News]]></category>

		<category><![CDATA[pixeljunk eden]]></category>

		<category><![CDATA[sciv]]></category>

		<category><![CDATA[Soul Calibur IV]]></category>

		<category><![CDATA[Spotlight]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=500</guid>
		<description><![CDATA[The Quiksave Bus is a-rockin&#8217; this week, as Luke, Simon and Tom celebrate the 20th episode of the Quiksave podcast with some Juicy News to kick things off, followed by a Spotlight on Soul Calibur 4 and PixelJunk Eden. The crew breaks down the new characters, the online play, and the overall feel of the [...]]]></description>
			<content:encoded><![CDATA[<p>The Quiksave Bus is a-rockin&#8217; this week, as Luke, Simon and Tom celebrate the 20th episode of the Quiksave podcast with some Juicy News to kick things off, followed by a Spotlight on Soul Calibur 4 and PixelJunk Eden. The crew breaks down the new characters, the online play, and the overall feel of the newest iteration of the beloved fighter. Also, that wiley old Quiksave Dog might just pop in to wish our podcasters luck, so stay tuned!</p>
<p><a href="http://quiksave.net/episodes/quiksave20.mp3">Download audio file (quiksave20.mp3)</a><br /></p>
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		<title>QuikRamble: July 30th</title>
		<link>http://quiksave.net/2008/07/29/quikramble-july-30th/</link>
		<comments>http://quiksave.net/2008/07/29/quikramble-july-30th/#comments</comments>
		<pubDate>Wed, 30 Jul 2008 07:30:20 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
		
		<category><![CDATA[Features]]></category>

		<category><![CDATA[FFTA2]]></category>

		<category><![CDATA[sciv]]></category>

		<category><![CDATA[square enix]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=496</guid>
		<description><![CDATA[Today I prepare myself, as I do every week at this time, for The Process. Some times that means getting and staying naked until 15 minutes to. Some times that means pre-drinking, and falling asleep on my floor for a while as people try to contact me. It always ends the same way: a podcast [...]]]></description>
			<content:encoded><![CDATA[<p>Today I prepare myself, as I do every week at this time, for The Process. Some times that means getting and staying naked until 15 minutes to. Some times that means pre-drinking, and falling asleep on my floor for a while as people try to contact me. It always ends the same way: a podcast is in the can, I&#8217;ve got a head full of stars, and Tom&#8217;s provided me with my current-gen fix.<span id="more-496"></span></p>
<p>I am still (aside from hand-helds) of the previous generation. While I&#8217;ll immerse myself deeply into SCIV today (though not as deep as Tom&#8217;s penis into the blood the conquered), I&#8217;m content with my overripe pile of ps2 shame. This week? Final Fantasy XII.</p>
<p><img src="http://quiksave.net/wp-content/uploads/2008/07/ff12-judges.jpg" align="right"></img>What I&#8217;d been playing last week was Final Fantasy Tactics Advance 2, which I will henceforth and forever refer to as FiFan T to-the A D 2. It really does take the franchise in an interesting direction. Clan privileges try to trick you into feeling a little less fucked by the judge laws, which is a lot like a psychopath making you watch micro bikini oil dancing while he twists your ballsack around a knife as if he&#8217;s twirling spaghetti, but it&#8217;s still an improvement. And the world, my god, is finally whole.</p>
<p>FFTA&#8217;s Ivalice really felt incomplete next to FFXII, but now both games are on par with each other, and the result is this delicious continuity. And it&#8217;s funny how all of a sudden the inferior story being told in T to-the A D 2 is helped and made less shitty by this other story that just happens to be occurring on the other side of my living room.</p>
<p>Also, I hear tell that the PAX schedule will be appearing shortly. I eagerly await it. And I eagerly await the brainstorming session that is fast approaching. Expect coverage&#8211;but more importantly, expect unique, considerate coverage. By people with gorgeous genitals.</p>
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		<title>QuikThoughts: July 29th</title>
		<link>http://quiksave.net/2008/07/29/quikthoughts-july-29th/</link>
		<comments>http://quiksave.net/2008/07/29/quikthoughts-july-29th/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 20:25:49 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
		
		<category><![CDATA[Features]]></category>

		<category><![CDATA[Madden 09]]></category>

		<category><![CDATA[pax]]></category>

		<category><![CDATA[Soul Calibur IV]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=495</guid>
		<description><![CDATA[Happy Soul Calibur Day! Finally the time has come once more to dip my triumphant boner in the blood of the defeated, drowning in their own tears in my living room. I watch with glee as their sad hands, trembling, pass the controller to the next brave soul, already resigned to his messy fate. This [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.anaitgames.com/wp-content/071123_soul_calibur_4.jpg' alt='' class="right" />Happy Soul Calibur Day! Finally the time has come once more to dip my triumphant boner in the blood of the defeated, drowning in their own tears in my living room. I watch with glee as their sad hands, trembling, pass the controller to the next brave soul, already resigned to his messy fate. This is sport. <em>This</em> is gaming.<span id="more-495"></span></p>
<p>This is exactly the kind of game we needed around the Quiksave community to keep spirits up until summer&#8217;s end gaming-wise. Everyone&#8217;ll get their feet wet, and eventually land on their new favourite character, busily studying away to find the perfect leg-sweeping technique that will spell unconditional victory time and time again. There are, however, just as many who will continue to perfect the ancient art of the button-mash; though they should be hated, they should also be feared.</p>
<p>Entertaining as a good Soul Calibur party can be, we&#8217;ve also got a chunk of the crew who&#8217;ve resigned themselves to watching Sport Centre and maintaining a 75% erection until Madden &#8216;09 launches, at which point they will disappear into the blackness until Roger Goodell blows his silver horn to signal the season&#8217;s beginning. Exciting times indeed, Maddenites. I&#8217;m sure the extra 20 tackle animations and a new voice on the play-by-play warrants the $80 collector&#8217;s edition. In all seriousness, I will destroy all comers with my ferocious 100% shotgun strategy led by the fearless Tony Romo.</p>
<p>Also, we&#8217;re starting to get plenty excited for PAX, now a short 31 days away. Myself, along with Luke, Simon and Marri will be providing some delicious coverage come August 28th, and with the freshly announced <a href="http://cache.kotaku.com/assets/resources/2008/07/pax08_exhibithall.jpg">Exhibitor Hall Floor Plan</a>, we know we&#8217;re in for a treat. They&#8217;re also slowly starting to roll out the titles that&#8217;ll be in playable form at the convention, and you better believe we&#8217;re going to do our best to hit <em>every single one</em>.</p>
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		<title>MK vs. DC Looks Not Terrible!</title>
		<link>http://quiksave.net/2008/07/28/mk-vs-dc-looks-not-terrible/</link>
		<comments>http://quiksave.net/2008/07/28/mk-vs-dc-looks-not-terrible/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 00:04:08 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[midway]]></category>

		<category><![CDATA[mk vs dc]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=494</guid>
		<description><![CDATA[We&#8217;ve had a steady flow of information on the latest Midway blunder title flowing out of Comic-Con, and this latest gameplay video narrated by the Ed Boon is mighty pretty. See Superman ram Scorpion through 7 walls, as well as the Flash&#8217;s crazy moveset in the purty video after the break.


I was fully on board [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.1pstart.com/wp-content/uploads/2008/04/mk-vs-dc.jpg' alt='' class="right" />We&#8217;ve had a steady flow of information on the latest Midway <strike>blunder</strike> title flowing out of Comic-Con, and this latest gameplay video narrated by <em>the</em> Ed Boon is mighty pretty. See Superman ram Scorpion through 7 walls, as well as the Flash&#8217;s crazy moveset in the purty video after the break.<br />
<span id="more-494"></span><br />
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<p>I was fully on board with the popular idea of hating this game. The more I see, the more interested I become. It looks like it can really function, and if nothing else, the DC characters are going to provide a new feel to characters in a fighting game. It is worth mentioning, however, that it&#8217;s <em>still</em> totally dumb that any of these jerks can hurt Superman.</p>
<p><a href="http://www.joystiq.com/2008/07/28/see-tons-of-mk-vs-dc-universe-gameplay/">Source</a></p>
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		<title>A Summer of XBLA Releases</title>
		<link>http://quiksave.net/2008/07/28/a-summer-of-xbla-releases/</link>
		<comments>http://quiksave.net/2008/07/28/a-summer-of-xbla-releases/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 16:43:14 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[microsoft]]></category>

		<category><![CDATA[XBLA]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=493</guid>
		<description><![CDATA[We&#8217;ve finally arrived at the promised land of downloadable games. Over the next 5-6 weeks we&#8217;ll be spoiled rotten by Microsoft&#8217;s incredible lineup of lil&#8217; games. A few of them&#8217;ll be gracing the PSN as well, and of course there&#8217;s PixelJunk Eden to look forward to, but this is one mighty fine list. Micrsoft&#8217;s full [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://files.xboxic.com/wii/thumbs/geometry.jpg' alt='' class="right" />We&#8217;ve finally arrived at the promised land of downloadable games. Over the next 5-6 weeks we&#8217;ll be spoiled rotten by Microsoft&#8217;s incredible lineup of lil&#8217; games. A few of them&#8217;ll be gracing the PSN as well, and of course there&#8217;s PixelJunk Eden to look forward to, but this is one mighty fine list. Micrsoft&#8217;s full press release for the &#8220;Summer of Arcade&#8221; is after the jump!<span id="more-493"></span></p>
<p>* July 30: “Geometry Wars: Retro Evolved 2” – The latest version of the wildly popular retro shooter offers screen-melting intensity and insane new features, including six action-packed gameplay modes, new enemies, scoring strategies and a diverse list of exciting Achievements. “Geometry Wars: Retro Evolved 2” is rated E for Everyone by the ESRB and will be available at 800 Microsoft Points.</p>
<p><img src='http://farm3.static.flickr.com/2333/2148187023_1184e53f8f_o.jpg' alt='' class="left" />* August 6: “Braid” – From acclaimed developer Jonathan Blow, “Braid” is a mind-bending and artistic puzzle-platformer where the player manipulates the flow of time in strange and unusual ways. “Braid”is rated E10+ for Everyone 10+ by the ESRB.</p>
<p>* August 13: “Bionic Commando: Rearmed” – The classic 8-bit side-scroller reports back for duty in a stunning remake, complete with all-new HD graphics and features that put 2D gaming back on the map! “Bionic Commando: Rearmed” is rated M for Mature by the ESRB</p>
<p>* August 20: “Galaga Legions” – The legend lives on with “Galaga Legions,” a reimagining of the classic arcade shooter. Featuring table-turning game dynamics and updated graphics, the game was created by the team behind the bestselling “PAC-MAN Championship Edition” from Namco Bandai Games. “Galaga Legions” is rated E for Everyone by the ESRB.</p>
<p><img src='http://www.gamemanx.com/wp-content/uploads/2007/07/castle-crashers.jpg' alt='' class="right" />* August 27: “Castle Crashers” – Award-winning studio The Behemoth brings red hot arcade adventure to Xbox LIVE Arcade with “Castle Crashers,” featuring hand-drawn characters and an array of weapons to choose from as you defend your kingdom and save the princess. “Castle Crashers” is rated T for Teen by the ESRB. </p>
<p>Pretty good, no? And all the fun kicks off in a couple of days with Geometry Wars 2. Lord have mercy, <em>thassa lotta Micrsoft points.</em> I think it&#8217;s safe to assume that Bionic Command: Rearmed will hit the PSN for the Thursday update of the 14th.</p>
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		<title>Joker (and others) to Grace Midway&#8217;s MK vs. DC</title>
		<link>http://quiksave.net/2008/07/25/joker-and-others-to-grace-midways-mk-vs-dc/</link>
		<comments>http://quiksave.net/2008/07/25/joker-and-others-to-grace-midways-mk-vs-dc/#comments</comments>
		<pubDate>Sat, 26 Jul 2008 01:17:23 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[midway]]></category>

		<category><![CDATA[mk vs dc]]></category>

		<category><![CDATA[mortal kombat]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=492</guid>
		<description><![CDATA[Conveniently timed announcement, no? Movie at the top of the charts, a nation&#8217;s mourning over a great actor fueled by an incredible final performance, and buzz at its all-time highest when we find out that the freshly popular Joker will be a part of the Mortal Kombat vs. DC Comics roster. Don&#8217;t get me wrong, [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://adiamondinsunlight.files.wordpress.com/2007/03/464px-joker-ritz.jpg' alt='' class="right" />Conveniently timed announcement, no? Movie at the top of the charts, a nation&#8217;s mourning over a great actor fueled by an incredible final performance, and buzz at its all-time highest when we find out that the freshly popular Joker will be a part of the Mortal Kombat vs. DC Comics roster. Don&#8217;t get me wrong, I&#8217;m not saying his inclusion is a grab for attention; the Joker is a major player in the DC universe. Just sayin&#8217;, is all&#8230;<span id="more-492"></span></p>
<p>Announced alongside the now beloved clown-villain was the Green Lantern, another fanboy-fave, who could tear Joker&#8217;s ass apart without breaking a sweat. Again, <em>just sayin&#8217;</em>. For any of you Mortal Kombat fans, (Are there any of you out there? Can you hear me!?) Jax and Kitana will also be returning for the Green Lantern to make short work of.</p>
<p><a href="http://www.joystiq.com/2008/07/25/mortal-kombat-vs-dc-universe-adds-a-killing-joker/">Source</a></p>
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		<title>Quiksave Podcast: Episode 19</title>
		<link>http://quiksave.net/2008/07/24/quiksave-podcast-episode-19/</link>
		<comments>http://quiksave.net/2008/07/24/quiksave-podcast-episode-19/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 05:09:21 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<category><![CDATA[e3]]></category>

		<category><![CDATA[E3 2008]]></category>

		<category><![CDATA[fat princess]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=491</guid>
		<description><![CDATA[The Quiksave bus has pulled out of E3, and we&#8217;re back home again, reminiscing on all the nothing. A new face, Marri, joins the regular crew of Luke, Simon and Tom in their heated discussion concerning sexism/racism in certain downloadable games, Sony&#8217;s secret announcement, and much more! Hop on the bus!
Download audio file (quiksave19.mp3)
]]></description>
			<content:encoded><![CDATA[<p>The Quiksave bus has pulled out of E3, and we&#8217;re back home again, reminiscing on all the nothing. A new face, Marri, joins the regular crew of Luke, Simon and Tom in their heated discussion concerning sexism/racism in certain downloadable games, Sony&#8217;s secret announcement, and much more! Hop on the bus!</p>
<p><a href="http://quiksave.net/episodes/quiksave19.mp3">Download audio file (quiksave19.mp3)</a><br /></p>
]]></content:encoded>
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		<title>PixelJunk Eden Demo Today!</title>
		<link>http://quiksave.net/2008/07/24/pixeljunk-eden-demo-today/</link>
		<comments>http://quiksave.net/2008/07/24/pixeljunk-eden-demo-today/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 18:13:31 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[DLC]]></category>

		<category><![CDATA[pixeljunk eden]]></category>

		<category><![CDATA[ps3]]></category>

		<category><![CDATA[psn]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=488</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/07/pixeljunk3.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/07/pixeljunk3-300x146.jpg" alt="" title="pixeljunk3" width="300" height="146" class="right" size-medium wp-image-489" /></a>That pretty lil&#8217; &#8220;jump around the garden&#8221; game that everyone&#8217;s talking about has arrived, (sort of) and much sooner than we thought. A demo for PixelJunk Eden will be hitting the PSN today with the rest of the usual Thursday update, so get on it! Also confirmed along with the demo is the final release date for the full game, slated at July 31st. Only a week to go!<span id="more-488"></span></p>
<p>The demo will apparently feature full coop play, and as we all know the full game&#8217;s release a week from now will finally bring a new package of trophies to the mix. Chances are you&#8217;re all a little sick of Stardust HD by now, so a new backdrop to look at on a mad quest for <strike>gamerscore</strike> trophies is a happy thing.</p>
<p><a href="http://www.joystiq.com/2008/07/23/pixeljunk-eden-demo-available-tomorrow/">Source</a></p>
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		<title>Madden 09: Running to the Shelves</title>
		<link>http://quiksave.net/2008/07/22/madden-09-running-to-the-shelves/</link>
		<comments>http://quiksave.net/2008/07/22/madden-09-running-to-the-shelves/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 01:20:11 +0000</pubDate>
		<dc:creator>David</dc:creator>
		
		<category><![CDATA[Features]]></category>

		<category><![CDATA[EA]]></category>

		<category><![CDATA[Madden 09]]></category>

		<category><![CDATA[NFL]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=487</guid>
		<description><![CDATA[One game has been getting me incredibly excited for the last few weeks. The upcoming Madden installment is coming soon, and it has me drooling.  The only thing I can do to quench my thirst is to talk football. I would absolutely love to go through each and every team and their top 2 [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><img class="right" src="http://www.billsdaily.com/images/07pics/trainingcamp/lynchdet.jpg" alt="" width="300" height="400" />One game has been getting me incredibly excited for the last few weeks.<span> </span>The upcoming Madden installment is coming soon, and it has me drooling.  The only thing I can do to quench my thirst is to talk football.<span> </span>I would absolutely <em>love </em>to go through each and every team and their top 2 running backs, but that would take a little too long, so I’m just going to highlight the really unsettling numbers.</p>
<p><span id="more-487"></span></p>
<p class="MsoNormal">Let’s start with Buffalo’s second year back Marshawn Lynch.<span> </span>Lynch ran for 1115 yards, averaged 4.0 yards/carry and had 7 touchdowns.<span> </span>He missed 3 games with injuries, so those numbers are slightly less than what they could have been.<span> </span>They are, however, still extremely mediocre.<span> </span>His 90 rating in Madden 09 isn’t so mediocre.<span> </span>This is a relatively unproven kid, who although did well, only broke 100 yards rushing 3 times, and had only 18 catches all year long.<span> </span>Ryan Grant broke 100 yards on the ground 5 times, had 8 touchdowns, and averaged a astounding 5.1 yards/carry in only starting the last 10 games.<span> </span>He has an 86 rating, which is one I agree with, because he’s only had 1 year in the NFL, and still needs to prove he can replicate that success even after defences have prepared for him.</p>
<p class="MsoNormal">Edgerrin James is a 92.<span> </span>Gross.<span> </span>I feel dirty just typing it.<span> </span>He <em>was</em> good at one time, but that time is over.<span> </span>He is now 30 and his skills are diminishing.<span> </span>I don’t even want to talk about it.  I&#8217;m getting upset.<span> </span>Let me move on&#8230;</p>
<p class="MsoNormal">LT is a 99. <span> </span>I think I’m okay with that.</p>
<p class="MsoNormal">I’m a little wary of Larry Johnson’s 94, but at the same time: when has any player not completely rebounded after a season plagued by injuries and poor performances? <span> </span>(see <a href="http://www.nfl.com/players/profile?id=ALE617460">Shaun Alexander</a>)</p>
<p class="MsoNormal">Jacksonville has two very good backs, and I’m glad the stat guys at EA recognized this.<span> </span>Fred Taylor is a 94 (maybe a little high) and Maurice Jones-Drew a 91.<span> </span>Hopefully their running attack works as well in the game as it does in real life.</p>
<p class="MsoNormal">Willie Parker is an enigma wrapped in a riddle. <span> </span>This guy has skill, yet managed only 2 touchdowns all year in 2007.<span> </span>I like the 93 rating, because he really can be that good, but I think it’s better to start him lower and bring him up in roster updates.</p>
<p class="MsoNormal">Adrian Peterson’s 95 is just right.</p>
<p class="MsoNormal">Darren McFadden is an 85.<span> </span>Rating rookies is one of the hardest things to do in the entire world (I&#8217;m totally not even exaggerating, those doctors curing cancer have no idea), but I think they got this one right.<span> </span>85 is a little low for a starter, but still very good for someone who has never played a down in the NFL.<span> </span>I have a feeling that McFadden will have a similar year to JaMarcus Russell; they will both have their moments, but the growing pains will be tough in Oakland.</p>
<p class="MsoNormal">Madden 09 is set to be released on August 12<sup>th</sup> in North America.<span> </span>NFL Head Coach 09 can also be bought in a bundle with Madden 09 on the 12<sup>th</sup>, but won’t be sold alone until September.</p>
<p class="MsoNormal">From <a href="http://www.sportsgamer.com/content/1604/madden-09-running-back-ratings/?tag=topslot;title;1">SportsGamer</a></p>
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		<title>Make a Living off LittleBigPlanet!</title>
		<link>http://quiksave.net/2008/07/20/make-a-living-off-littlebigplanet/</link>
		<comments>http://quiksave.net/2008/07/20/make-a-living-off-littlebigplanet/#comments</comments>
		<pubDate>Sun, 20 Jul 2008 19:16:05 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[DLC]]></category>

		<category><![CDATA[little big planet]]></category>

		<category><![CDATA[ps3]]></category>

		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=485</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/07/little-big-planet.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/07/little-big-planet.jpg" alt="" title="little-big-planet" width="269" height="400" class="right" size-full wp-image-486" /></a>We learn more about the soon-to-be PS3 phenomenon every day, but the information dug up from the comments of David Reeves, president of SCEE is particularly interesting. It seems that users will be able to eventually register their unique content for sale in the LBP marketplace, or something to that effect. <span id="more-485"></span></p>
<p>&#8220;What we&#8217;re trying to do with LittleBigPlanet is almost iTunes meets eBay in the sense that once an individual or a developer has qualified by producing certain levels or certain add-ons, they will then be able in the future to exchange these and make money out of them,&#8221; Reeves notes. &#8220;Eventually, it&#8217;s feasible that you might well see the first LittleBigPlanet millionaire!&#8221;</p>
<p>Looks like you&#8217;ll also be able to decide what to charge for your masterpiece. &#8220;Even if you charge less than one Euro, it doesn&#8217;t take many downloads if you&#8217;ve got a really strong LittleBigPlanet level for people to be able to make money. It&#8217;s a great way for people to show others what they can do.&#8221; A cool concept, definitely. I would hope that there&#8217;ll be enough free content out there that no one will be forced to pay for additional levels, but the best of the creative can make a few bucks doing what they do best.</p>
<p><a href="http://www.ps3fanboy.com/2008/07/20/littlebigplanet-allows-users-to-charge-for-created-content/">Source</a></p>
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		<title>Quiksave Podcast: Episode 18</title>
		<link>http://quiksave.net/2008/07/17/quiksave-podcast-episode-18-e3-08/</link>
		<comments>http://quiksave.net/2008/07/17/quiksave-podcast-episode-18-e3-08/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 00:37:31 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<category><![CDATA[E3 2008]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=484</guid>
		<description><![CDATA[The Quiksave Bus is pulling into E3 for episode 18! Well, sure the bus isn&#8217;t actually there, but it&#8217;s parked firmly in recording mode, and Luke, Ben and Tom are ready to relay all the key info on the biggest games of the show. A breakdown on the press keynotes of the Big Three followed [...]]]></description>
			<content:encoded><![CDATA[<p>The Quiksave Bus is pulling into E3 for episode 18! Well, sure the bus isn&#8217;t actually there, but it&#8217;s parked firmly in recording mode, and Luke, Ben and Tom are ready to relay all the key info on the biggest games of the show. A breakdown on the press keynotes of the Big Three followed by a gauge on our excitement for all the shown games. Some highlights: &#8220;jerking off a banana,&#8221; &#8220;imagine: welding,&#8221; and &#8220;JUST THE K!&#8221;</p>
<p><a href="http://quiksave.net/episodes/quiksave18.mp3">Download audio file (quiksave18.mp3)</a><br /></p>
]]></content:encoded>
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		<title>Riccitiello Makes Dreams Come True</title>
		<link>http://quiksave.net/2008/07/17/riccitiello-makes-dreams-come-true/</link>
		<comments>http://quiksave.net/2008/07/17/riccitiello-makes-dreams-come-true/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 19:06:03 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[EA]]></category>

		<category><![CDATA[KOTOR]]></category>

		<category><![CDATA[Lucasarts]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=481</guid>
		<description><![CDATA[John &#8220;Dream Wizard&#8221; Riccitiello confirmed today that Bioware, EA, and LucasArts are working together on the Knights of the Old Republic MMO. John &#8220;Magic Angel&#8221; Riccitiello.
For three years now we&#8217;ve been without a competent Star Wars MMO&#8211;I&#8217;VE been without one! Ever since the combat upgrade mass exodus of Star Wars Galaxies in 2005. Patience has [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://quiksave.net/wp-content/uploads/2008/07/darth-malak.jpg" align="right"></img>John <em>&#8220;Dream Wizard&#8221;</em> Riccitiello confirmed today that Bioware, EA, and LucasArts are working together on the Knights of the Old Republic MMO. John <em>&#8220;Magic Angel&#8221;</em> Riccitiello.<span id="more-481"></span></p>
<p>For three years now we&#8217;ve been without a competent Star Wars MMO&#8211;<strong>I&#8217;VE</strong> been without one! Ever since the combat upgrade mass exodus of Star Wars Galaxies in 2005. Patience has payed off. A game that Star Wars fans actually want is in production and supposedly scheduled for a 2011 release.</p>
<p>I remember those summer days in 2004 when my life was beautiful. I had a <em>moisture</em> farm. I sold <em>moisture</em> for <em>credits</em>. People today don&#8217;t know the potential of MMOs anymore! It was entirely possible to play SWG nonviolently, to literally exist as one would in the volatile Star Wars universe. Obviously KOTOROL will fall in line with the MMOs of the day, but even so. If I can be an Ithorian again? It&#8217;s all over.</p>
<p>N. Evan Van Zelfden, the man with many names, broke the story on his blog at <a href="http://www.portfolio.com/views/blogs/the-tech-observer/2008/07/17/ea-to-play-in-knights-of-the-old-republic">portfolio.com</a> in an interview with Riccitiello: &#8220;We&#8217;ve got two of the most compelling MMOs in the industry in development.&#8221;</p>
<p>The first is Warhammer Online, which comes out soon. Hopefully EA will use WO as a learning experience; Star Wars fans are fragile, and may not be able to handle another janky MMO release.</p>
<p>When Zelfden asked if the second was the rumoured KOTOR MMO, Riccitiello replied &#8220;Yes.&#8221; And the sweet bell chime&#8211;the sugary, hopeful note lit the sky, and a sparkle reflected in the eye of every poor, unsuspecting son of a bitch that&#8217;s been waiting so long for some god damn satisfaction.</p>
<p>Just three more years.</p>
<p><a href="http://www.portfolio.com/views/blogs/the-tech-observer/2008/07/17/ea-to-play-in-knights-of-the-old-republic">Source</a>.</p>
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		<title>Wii Sports Resort Announced!!</title>
		<link>http://quiksave.net/2008/07/15/wii-sports-resort-announced/</link>
		<comments>http://quiksave.net/2008/07/15/wii-sports-resort-announced/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 17:02:37 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[nintendo]]></category>

		<category><![CDATA[wii motion plus]]></category>

		<category><![CDATA[wii sports resort]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=479</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/07/wiisportsbeach.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/07/wiisportsbeach.jpg" alt="" title="wiisportsbeach" width="270" height="381" class="right" size-full wp-image-480" /></a>Cammie&#8217;s got the &#8220;cutest game you&#8217;ve ever seen!&#8221; Reggie just dropped a bomb. He just guaranteed himself <em>all the money</em>. A sequel to Wii Sports, but at the BEACH. It&#8217;s not fair. Everyone loves the beach. </p>
<p>This new game will essentially be the tech-demo for Wii Motion Plus, the accessory that attaches to the Wii Remote and makes it &#8220;more precise, more responsive, and more INTENSE.&#8221; <span id="more-479"></span>The game will be sold as a bundle with Wii Motion Plus built in, and everyone in the world will buy four of them.</p>
<p>I&#8217;ve gotta say, the games they showed off looked extremely responsive. When everyone first heard about the Wii and dreamed about using it as a precise representation of a sword or lightsaber. Wii Sports Resort showed off a sword-fighting duel as one of the games, and man did it look precise. They also showed off a disc-tossing game and a jet-ski racer, each one using the Wiimote/nunchuck as representations of the players hands gripping the disc/throttle. Not bad, Nintendo. The game is set to launch in Spring &#8216;09.</p>
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		<title>Animal Crossing: City Folk Confirmed</title>
		<link>http://quiksave.net/2008/07/15/animal-crossing-city-folk-confirmed/</link>
		<comments>http://quiksave.net/2008/07/15/animal-crossing-city-folk-confirmed/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 16:38:38 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[animal crossing]]></category>

		<category><![CDATA[animal crossing: city folk]]></category>

		<category><![CDATA[nintendo]]></category>

		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=478</guid>
		<description><![CDATA[As the Nintendo Keynote goes on, the flow of information is picking up speed. Good ol&#8217; Mr. Satoru Iwata just filled in the world on the next Animal Crossing game for the Wii. Highlights center on a new peripheral, Wii Speak, that will sit atop the sensor bar on your television. That&#8217;s right: an online [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://bp2.blogger.com/_Kpo05xeBhrU/RjkW-jXxBWI/AAAAAAAAAcg/lU9hPs9es5s/s320/artwork_animal_crossing_wild_world_20060214.jpg' alt='' class="right" />As the Nintendo Keynote goes on, the flow of information is picking up speed. Good ol&#8217; Mr. Satoru Iwata just filled in the world on the next Animal Crossing game for the Wii. Highlights center on a new peripheral, Wii Speak, that will sit atop the sensor bar on your television. That&#8217;s right: an online Nintendo game will have voice chat. This is a landmark event!</p>
<p>Also dropped were a few features enhanced character customization, a new shopping system, the ability to use your Mii in your town, and of course the Animal Crossing essentials of room and home design. It&#8217;s here! </p>
<p>Future followup discussions in the coming hours will, I&#8217;m sure, bring into focus just how massive this potential MMO truly is. Can&#8217;t wait!</p>
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		<title>Rage Trailer Observations</title>
		<link>http://quiksave.net/2008/07/15/rage-trailer-observations/</link>
		<comments>http://quiksave.net/2008/07/15/rage-trailer-observations/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 13:58:51 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[e3]]></category>

		<category><![CDATA[EA]]></category>

		<category><![CDATA[goonies]]></category>

		<category><![CDATA[rage]]></category>

		<category><![CDATA[sloth]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=475</guid>
		<description><![CDATA[Now, I&#8217;m just a simple man, from the country, but it seems to me that Sloth from The Goonies some how made it into this here Rage trailer. Ain&#8217;t nothin&#8217; wrong with that. Just somethin&#8217; I sawr, like two ships passin&#8217; in the night.
Rage, of course, is ID&#8217;s new ip and promised mac-friendly post apocalyptic [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://quiksave.net/wp-content/uploads/2008/07/sloth-300x168.jpg" align="right"/></a>Now, I&#8217;m just a <em>simple</em> man, from the <em>country</em>, but it seems to me that Sloth from The Goonies some how made it into this here Rage trailer. Ain&#8217;t nothin&#8217; wrong with that. Just somethin&#8217; I sawr, like two ships passin&#8217; in the night.<span id="more-475"></span></p>
<p>Rage, of course, is ID&#8217;s new ip and promised mac-friendly post apocalyptic first person racing, junk castle, and tavern game. Its E3 presence consisted of this trailer and an announced partnership with EA games.</p>
<p>See the goonie-esque baddie for yourselves, sirs!</p>
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		<title>Final Fantasy XIII&#8230; On 360!</title>
		<link>http://quiksave.net/2008/07/14/final-fantasy-xiii-on-360/</link>
		<comments>http://quiksave.net/2008/07/14/final-fantasy-xiii-on-360/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 20:07:04 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[final fantasy]]></category>

		<category><![CDATA[final fantasy XIII]]></category>

		<category><![CDATA[ps3]]></category>

		<category><![CDATA[square enix]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=473</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/07/ffxiixbox.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/07/ffxiixbox.jpg" alt="" title="ffxiixbox" width="380" height="214" class="right" size-full wp-image-474" /></a>Sweet Mary Josephine Tapdancing Etcetera. There are a lot of potential CRAAAZY things that will be/could have been announced at this year&#8217;s E3, but I <em>never</em> would have seen this one coming. Square Enix has announced that the next numerated Final Fantasy game, the hotly anticipated Final Fantasy XIII will debut on the Xbox 360 the same time as the PS3 in North America.<br />
<span id="more-473"></span><br />
Sorry, Sony Fans. I&#8217;m feeling it, too. I mean, sure I have a 360 as well as a PS3, but it just won&#8217;t feel the same. I feel&#8230; betrayed. Not sure why, but man oh man is this ever a big deal. Now we&#8217;re left to wonder if this means the same fate for Versus XIII, or if it will act as the proverbial &#8220;bone&#8221; thrown to PS3 fans.</p>
<p><strong>Update:</strong><br />
After the it was revealed that XIII would not be an exclusive on the PS3, journalists at Square Enix&#8217;s keynote simply would not let the matter go. Further digging revealed two important facts: There is not Xbox 360 version of FFXIII planned for release in Japan, and as of this point FF Versus XIII is still planned as a PS3 exclusive.</p>
<p>From <a href="http://www.joystiq.com/2008/07/14/final-fantasy-xiii-coming-to-xbox-360/">Joystiq</a></p>
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		<title>Rock Band 2 Streaking through E3</title>
		<link>http://quiksave.net/2008/07/14/rock-band-2-streaking-through-e3/</link>
		<comments>http://quiksave.net/2008/07/14/rock-band-2-streaking-through-e3/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 19:47:06 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[EA]]></category>

		<category><![CDATA[harmonix]]></category>

		<category><![CDATA[Rock Band]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=472</guid>
		<description><![CDATA[Today, MTV and Harmonix figuratively streaked through E3, bearing all their private parts as they released the 84 song set list that will come with Rock Band 2.
We are not worthy. 
The duo now have a stranglehold on the music game kingdom;  new peripherals aren&#8217;t what&#8217;s going to win this battle, but rather the [...]]]></description>
			<content:encoded><![CDATA[<p>Today, MTV and Harmonix figuratively streaked through E3, bearing all their private parts as they released the 84 song set list that will come with Rock Band 2.</p>
<p>We are not <em>worthy</em>. </p>
<p>The duo now have a stranglehold on the music game kingdom;  new peripherals aren&#8217;t what&#8217;s going to win this battle, but rather the songs that will be included, if any of the names on the list provide any indication. I can hear Activision taking a crap in its pants.<br />
<span id="more-472"></span><br />
The selection is more diverse in terms of the genre than the previous iteration.  Just listing off a few of the band names: Disturbed, AC/DC, Beck, Tenacious D, and yes&#8230; Bob freakin Dylan! Oh yea, and regulars like Kansas, Red Hot Chili Peppers, Rush, and Journey (as well as a few lukewarm ones like Linking Park and Jimmy Eat World). And to cap it all off, a single by the name of &#8220;Shacklers Revenge,&#8221; off of Gun&#8217;s and Roses&#8217; much anticipated forthcoming album &#8220;Chinese Democracy&#8221;!  Is that the sound of a tap out bell I hear?  Here&#8217;s the knock-out punch:</p>
<p>They then went on to announce that all the original tracks form Rock Band 1, as well as your DLC, can be transfered over to Rock Band 2.  And to put the icing on the cake, they wanted to include 100 total songs on the disc, but couldn&#8217;t fit them on.  So coming up this fall, MTV will be releasing 20 master tracks to download, for free.  So lets say that leaves us with a approximate total of 500. Ok, just tap out now!</p>
<p>All in all, this is a huge announcement for MTV and Harmonix&#8211;just when it looked like Guitar Hero was gaining ground, they get slapped down once again.  It&#8217;s yet to be seen if there will be changes made to the Band World Tour Mode (maybe online?!?), or any other significant changes to the gameplay.  Yet, while us music junkies hold our breath, we wait to see what the retaliatory blow from Acitivision will be.</p>
<p>From <a href="http://xbox360.ign.com/articles/888/888781p1.html" target="_blank">IGN</a></p>
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		<title>E3 Predictions!</title>
		<link>http://quiksave.net/2008/07/13/e3-predictions/</link>
		<comments>http://quiksave.net/2008/07/13/e3-predictions/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 05:33:10 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
		
		<category><![CDATA[Features]]></category>

		<category><![CDATA[announcement]]></category>

		<category><![CDATA[e3]]></category>

		<category><![CDATA[predictions]]></category>

		<category><![CDATA[release]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=470</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/07/e3.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/07/e3.jpg" alt="" title="e3" width="101" height="119" class="right" size-full wp-image-471" /></a>It&#8217;s that time of year again! E3 is upon us, and I can <em>feel</em> you all out there, just bursting with anticipation. </p>
<p>Wait no more! You don&#8217;t even need to keep up with the slew of info streaming out of the press conferences in a few short hours, we&#8217;ve got all the info here. We at Quiksave have seen the future, and <em>lawd, it pretty.</em> Some predictions for you:<br />
<span id="more-470"></span></p>
<h3 class="thumbnail matt">Matt<em>Writer, Podcaster</em></h3>
<p>Link makes a triumphant return to the Wii.</p>
<p>It could happen! To be serious, I think that in all likelihood this has as much of a chance of being announced as we have of seeing Reggie coming on the stage in green tights during the Nintendo press conference. So yes, there <em>is</em> a chance, right? There have been rumours that a Zelda Wii game has been in development for the past two years, so that means there is a better chance of seeing it announced this year than there was last year. It may be too early in development for an official announcement, but nothing is ever 100% written in stone. Even a tease would be nice. You know how awesome it would be, at the end of the press conference, to see Reggie leave under the faint glow of the Tri-Force, as the trademark theme whispers through the air and the words &#8220;Coming Soon&#8221; flash across the screen.  What if a guy dressed as link came out and comically snuck around Reggie while he&#8217;s rambling about the new Animal crossing, dancing and mocking him? A man can dream, can&#8217;t he?</p>
<h3 class="thumbnail luke">Luke<em>Writer, Podcaster, Tech Support</em></h3>
<p>After closely examining gaming news for the last few years, it is my professional opinion that Nintendo, Microsoft, and Sony will have make the following announcements, respectively. Nintendo: nothing of interest to me, new wiimote colours, new nintendo published wiiware titles (likely nostalgia-wanks), Wii Music. Microsoft: the heavily anticipated $50 price drop, Halo Wars release date, Fallout 3 release date, and Bioshock 2 (w/ exclusivity window for xbox). Sony: Home Demo release date, Home release date, Little Big Planet demo date, and PSP 2 sneak peek.</p>
<h3 class="thumbnail simon">Simon<em>Writer, Podcaster</em></h3>
<p>Killzone 2: will disappoint! My guess is that a janky, broken multiplayer hands-on will result in sour, sour tears. Bungie will announce their new Halo game, whatever that is. Maybe it&#8217;ll just be the release date for &#8216;Wars. And so sure are the Nintendo fanboys and girls that the big Nintendo first party announcement will be some kind of sick, boring Animal Crossing venture. I have, and will continue to, hope for something a little more interesting! And before you throw that rotten fruit at me, let&#8217;s examine what a current-gen Kid Icarus game might mean! Picture a totally ripped angel on fire, shooting arrows of pure light through the stone skull of a red demon from hell&#8211;yes! Angels vs. Demons, set to&#8230; I don&#8217;t know, a Nightwish soundtrack! Something metal! Why does the emphasis in Kid Icarus have to be on the &#8216;kid&#8217; part? There&#8217;ll be a hands-on Moon demo (that DS fps) and everyone will realize that it&#8217;s the most amazing game ever. Four months later, Simon Frankson will wake up to a copy of Moon perched on his plump little belly. He&#8217;ll smile as the sun moves through his bedroom.</p>
<h3 class="thumbnail ben">Ben<em>Writer, Podcaster</em></h3>
<p>Sony does not announce price drop - It would make sense that Sony would counter Microsoft&#8217;s latest $50 price drop with one of their own. Unfortunately, Sony has been hemorrhaging money through the PS3 and with losses totaling over $3 billion, I don&#8217;t see them slashing prices anytime soon. With Xbox price drop all but confirmed, it might be a little tougher to compete with the big M as the Arcade SKU of the Xbox will retail for a little less than the cost of a Wii.</p>
<p>Nintendo&#8217;s BIG Announcement won&#8217;t be a Zelda title - I&#8217;m not sure what the folk at  Nintendo have in store for us with their huge announcements. Reggie is on record saying that this game will make gamers excited as well as the expanded audience excited. Zelda seems to be a lock right? I really don&#8217;t think so. Nintendo has other properties which could be used, Kirby, Star Fox, Animal Crossing, heck it could even be a console Pokemon game. Who knows right? If I hear they are announcing a Zelda title for the holiday lineup, my jaw will drop that they were able to keep the specs of the project quiet until now.</p>
<p>Bioshock 2 Trailer Revealed - This may be a long shot, but 2K should be using the same engine, so it is not unrealistic to think that at least a teaser trailer could be revealed. Look for this trailer to reveal very little though and fans will be left wondering what time frame the game takes place and who the protagonist will be. That being said, a teaser trailer would blow our shit away.</p>
<h3 class="thumbnail tom">Tom<em><abbr title="Editor in Cheif">EIC</abbr>, Writer, Podcaster</em></h3>
<p>Okay, check this out. White Knight Chronicles, the elusive PS3 exclusive that everyone forgot about, will <em>finally</em> get a release date. I think Sony&#8217;s gonna drop some hints about dropping the PS3 down a bit price-wise, or at least show a new SKU. Also, they&#8217;re gonna surprise everyone with not just a God of War 3 teaser, but a full on trailer. It&#8217;s farther along than people think. Microsoft&#8217;s gonna be Gears, Gears, Gears. 4-player co-op&#8217;s coming. Also, we all know at this point that they&#8217;ve got a new SKU and a price drop in the works. Surprise? A Bioshock 2 teaser could steal this whole show. As for Nintendo, Animal Crossing will 100% be there. It will <em>not</em>, however, be the fully online experience the hardcore crave. We&#8217;re gonna see some first party WiiWare action, and we WILL have a new Zelda game teased. Who cares about Kid Icarus, really?</p>
<h3>Marri<em>Writer</em></h3>
<p>I don&#8217;t think I dare make hard and fast predictions about what will and will not happen at E3. Such auguries are likely to fly in my face like so much ape-flung poo in the next few days, so I will instead posit my tentative predictions in the form of anxious prayers and angry threats.</p>
<p>Square-Enix had better tell us what&#8217;s happening with FFXIII and FFXIII Versus.</p>
<p>I would like Nintendo to reveal something to actually pique my interest, like an English translation of Duel Love. Barring that unforseen glory, I anticipate the usual franchise-fellating lineup of party/pet/sequel games.</p>
<p>BioWare has been busy. They&#8217;ve opened shop in Texas, and their list of games in development is not only considerable, but also very, very juicy. I fear that their hinted-at Star Wars MMO is yet too embryonic to endure the flash of sunlight and air that is E3, but one can hope we might get a ballpark release date or a pixel of concept art. More promising is our chances of getting more dirt on Dragon Age: Origins beyond the shitty debut trailer.</p>
<p>The Rock Band 2 demo will be mildly exciting, but not out-of-this-world exciting. (This is something the stars and/or whispering voices have told me which I would be willing to bet money on.)</p>
<p>Ubisoft will hopefully delight me by discussing Rune Factory 2, Avatar, and/or Harvest Moon Online. If they fail in this, I will cry fat tears.</p>
<p>If it knows what&#8217;s good for it, the new, industry-only streamlined specificity of E3 &#8216;08 will cotton no flogging of dead horses: no politicians, mergers, or &#8216;is sex/violence in games acceptable?&#8217; poppycock will taint the air. That air is for release dates, demos, screenshots, and sweet promises.</p>
<p>Upcoming titles may or may not be touted as proof of video games as &#8220;art.&#8221;</p>
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		<title>Microsoft Confirms 60GB Xbox 360 at $349, 20GB Drops to $299</title>
		<link>http://quiksave.net/2008/07/13/microsoft-confirms-60gb-xbox-360-at-349-20gb-drops-to-299/</link>
		<comments>http://quiksave.net/2008/07/13/microsoft-confirms-60gb-xbox-360-at-349-20gb-drops-to-299/#comments</comments>
		<pubDate>Sun, 13 Jul 2008 16:22:44 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[price drop]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=469</guid>
		<description><![CDATA[We&#8217;ve been seeing the rumours pop up in every store flyer you can think of for the past two weeks, but now we&#8217;ve finally got confirmation. The current premium SKU of the Xbox 360 will be dropping down 50 bucks to a sweet $299 retail. Man thassa cheap console! Now, this new 60GB model will [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://cybernetnews.com/wp-content/uploads/2006/01/Xbox360.jpg' alt='' class="right" />We&#8217;ve been seeing the rumours pop up in every store flyer you can think of for the past two weeks, but now we&#8217;ve finally got confirmation. The current premium SKU of the Xbox 360 will be dropping down 50 bucks to a sweet $299 retail.<span id="more-469"></span> <em>Man thassa cheap console!</em> Now, this new 60GB model will be taking the old price point, coming in at $349. Interestingly enough, (or not) the Arcade model (no HDD) and the Elite (cartoonishly big HDD) will be stickin&#8217; to their current price points, $280 and $450 respectively.</p>
<p>Now, why on earth would anyone <em>not</em> pony up an extra $20 bucks to get a hard drive rather than the skimpy Arcade version? Also, with this news now out the Microsoft door and in the lap of the happy public, will we be hearing anything from Sony regarding a cheaper PS3? Now&#8217;s the time, with E3 one day away.</p>
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		<title>The History of Track Video Games and Beijing 2008: Will it Capture Gold?</title>
		<link>http://quiksave.net/2008/07/11/the-history-of-track-video-games-and-beijing-2008-will-it-capture-gold/</link>
		<comments>http://quiksave.net/2008/07/11/the-history-of-track-video-games-and-beijing-2008-will-it-capture-gold/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 23:07:26 +0000</pubDate>
		<dc:creator>Tricky T</dc:creator>
		
		<category><![CDATA[Features]]></category>

		<category><![CDATA[Beijing 2008]]></category>

		<category><![CDATA[sega]]></category>

		<category><![CDATA[Track and Field]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=468</guid>
		<description><![CDATA[Those of you who know me will understand why I&#8217;m excited for this game, Beijing 2008, as I am a huge track and field fan, athlete, and coach. I have played most of the track games that have been released over the years for many different consoles, from Konami&#8217;s early versions for the NES to [...]]]></description>
			<content:encoded><![CDATA[<p><img class="right" src="http://www.usa-gymnastics.org/Portals/0/media/images/beijing2008_cover_300_20080506_103456.jpg" alt="Beijing" width="300" height="370" />Those of you who know me will understand why I&#8217;m excited for this game, Beijing 2008, as I am a huge track and field fan, athlete, and coach. I have played most of the track games that have been released over the years for many different consoles, from Konami&#8217;s early versions for the NES to Athens 2004, but although they all look different, they all share the same mechanics: tap two buttons as fast as you can while tapping this other button to perform a skill, such as a jump or hurdle. Events like archery or sheet shooting are usually added in to change up the pace and test your accuracy, but I only play these to give my fingers a break. I know for the average person these games would only be fun for about an hour, but when I felt like getting on the trackand the weather was poor outside, I would pop in Track and Field for the NES, listen to Chariots of Fire on the title screen, and get ready for an intense finger workout!<br />
<span id="more-468"></span><br />
<img src="http://www.consoleclassix.com/info_img/Track_&amp;_Field_NES_ScreenShot4.gif" alt="TrackNES" class="left" width="400" height="336" />I&#8217;ve always found there to be a few flaws in track games that could be fixed quite easily, but for some reason, no one has stepped up and done it yet. The first of these flaws is the fact that you are able to break world records effortlessly with very little time put into the game. A world record is nearly the peak of human performance! I should not be able to demolish the hardest computer, who usually preform like actual human beings and not some kind of secret Soviet Union super-athlete, while triple jumping in excess of 20 meters (possible on the original Track and Field even though the world record is 18.29m). But I guess that is what you get with a simplistic control scheme. I mean, you can only tap two buttons so fast. At least in recent years the games have scaled down the perfect run/jump to a smaller margin over the world record. My second complaint about these games are the animations. </p>
<p><img class="right" src="http://ps3media.ign.com/ps3/image/article/868/868550/beijing-2008-screens-20080422001207019_640w.jpg" alt="Graphics2008" width="426" height="240" />Starting with Athens 2004 and now Beijing 2008, the graphics are quite decent on these new games, but for some reason the athletes still look weak and stiff; this does not portray the beauty, technique, or power involved in any of these athletic competitions. I was excited when I heard that Sega was working with the heptathlon and decathlon Commonwealth Games champions, but sadly, the animations don&#8217;t look to be much of an improvement over those of Athens 2004. In fact, Beijing 2008 looks like Athens 2004 was just repackaged in a new fancy box with a few world champions on the front and a small graphics upgrade; however, from <a href="http://pc.ign.com/articles/885/885094p1.html" target="_blank">IGN&#8217;s preview</a> of the game, it appears that finally some more complex joy stick twiddling and button pressing/releasing has been used to make the game more challenging and interactive. The real reason I will buy this game though is for its online support. I want to see if I have the best button mashing skills in the world!</p>
<p>Now for a little history, to learn how track games have evolved - or lack of - into Beijing 2008:</p>
<p>Over the years there have been two exceptions to the basic rule I mentioned above. These games are last<img class="right" src="http://i.cdn.turner.com/gametap/web30/eMagazine/emag_sonicandmario_101707_01_0eb51.jpg" alt="SandM" width="246" height="320" /> winter&#8217;s Sonic &amp; Mario at the Olympic Games, and International Track and Field for the GBC (apparantly the rarest of the Sydney 2000 games as I can&#8217;t find any screen shots from the game). Sonic and Mario was revolutionary because it was the first game to bring the two icons of gaming together, but sadly it just replaced the old button tapping for Wii mote waggling. I enjoyed it for about a week, and instead of having sore fingers, I had sore arms - especially from that 4&#215;100 swimming relay! On the other hand, International Track and Field was quite a good game! It oddly has <a href="http://en.wikipedia.org/wiki/Maurice_Greene_%28athlete%29" target="_blank">Maurice Greene</a> on the front cover, even though the game is a decathlon game. I will forgive this small slip-up for the fact that <a href="http://en.wikipedia.org/wiki/Daley_Thompson" target="_blank">Daley Thompson</a> appears in the game! Anyways, the game has the basic practice and competition modes, but where it shines is in its story mode, unique from any other track game that I have played. You are a student athlete at a university and throughout the season you have to schedule your training for either speed, jumping technique, throwing technique, stamina, or weightlifting for power; however, if you train to much without resting or hitting the town on a Sunday, you can suffer varying injuries, resulting in a possible hospital trip, or even have a <img class="left" src="http://upload.wikimedia.org/wikipedia/en/4/4e/Internationaltrackandfield2000.jpg" alt="Syd2000" width="330" height="226.5" />nervous breakdown! It is very addictive to train as hard as you can, but not slip over the edge and get injured. During the year you can meet new people and learn special skills for your events - you can only hold three skills and these skills make those three events more interactive, and also make your character a lot better at these events - and even get one of two possible girlfriends - or play it cool with both! So as your year goes along, you compete at the all-comers meet where you are introduced to your rival, Thorpe, a total douche bag, who usually smashes you at this meet. You get your revenge though, if you trained well, at the state championships later in the season. If you win there, it&#8217;s onto the big stage at the world championships!</p>
<p>I thought now, eight years after ITF for the GBC, that there would be an improvement on this fantastic storyline idea for a console track game, so I&#8217;m hoping that Beijing 2008 offers something new to the world of track and field games, and not just the same old and worn out junk again. If not Beijing 2008, how about <a href="http://en.wikipedia.org/wiki/New_International_Track_and_Field" target="_blank">New International Track and Field</a>, scheduled to come out later this year for the DS? I can see a DS track game either being quite fun and addictive or horribly gimmicky and disappointing.</p>
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		<title>Too Human Demo on XBLA Next Week</title>
		<link>http://quiksave.net/2008/07/11/too-human-demo-on-xbla-next-week/</link>
		<comments>http://quiksave.net/2008/07/11/too-human-demo-on-xbla-next-week/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 20:50:44 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[demo]]></category>

		<category><![CDATA[too human]]></category>

		<category><![CDATA[XBLA]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=467</guid>
		<description><![CDATA[My prayers have been answered! At the height of video previews, reviews and gameplay footage showings of Too Human, Microsoft reveals that we&#8217;ll be getting a full demo sometime in the next week! Part of Microsoft&#8217;s &#8220;Bringing it Home&#8221; E3 campaign, the demo has the go-ahead and will debut on the marketplace with a slew [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://slapstic.com/resources/Too+Human.jpg' alt='' class="right" />My prayers have been answered! At the height of video previews, reviews and gameplay footage showings of Too Human, Microsoft reveals that we&#8217;ll be getting a full demo sometime in the next week! Part of Microsoft&#8217;s &#8220;Bringing it Home&#8221; E3 campaign, the demo has the go-ahead and will debut on the marketplace with a slew of other previews, diaries and demos to come during the E3 mayhem.<span id="more-467"></span></p>
<p>Silicon Knight head Denis Dyack has been in the spotlight recently defending his game, under heavy scrutiny for&#8230; some reason. A demo will at least give us a chance to get a feel for the universe he&#8217;s been trying to explain for the last 10+ years. </p>
<p>As for Microsoft&#8217;s campaign strategy surrounding this year&#8217;s E3, the general consensus seems to be that big M is trying to drown out a lack of big flashy announcements with a heavy stream of this sort of content. That&#8217;s not a bad thing by any means, but does that mean their offering up of a demo platter should be looked at as an appeasement strategy, trying to compensate for a lack of exciting news?</p>
<p><a href="http://kotaku.com/5023985/too-human-demo-coming-to-live-next-week"><br />
Source</a></p>
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		<title>Mega Man 9 PSN/XBLA Bound!</title>
		<link>http://quiksave.net/2008/07/11/mega-man-9-psnxbla-bound/</link>
		<comments>http://quiksave.net/2008/07/11/mega-man-9-psnxbla-bound/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 20:35:39 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[capcom]]></category>

		<category><![CDATA[mega man]]></category>

		<category><![CDATA[mega man 9]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=465</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/07/megaman.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/07/megaman-150x150.jpg" alt="" title="megaman" width="150" height="150" class="right" size-thumbnail wp-image-466" /></a>Sorry, sorry. Back &#8216;er up, Capcom. Turns out Mega Man 9 <em>will</em> be gracing the shores of the PSN and XBLA in all its 8-bit glory after all. Sure it was explicitly denied by Capcom representatives, but they went and called shenanigans on our shenanigans, and now it&#8217;s all good. We&#8217;ve got an image to prove it!<span id="more-465"></span></p>
<p><img src='http://kotaku.com/assets/images/kotaku/2008/07/mm9vid.jpg' alt='' class='alignnone' /></p>
<p>It also seems like we won&#8217;t be starved for the Blue Bomber anytime soon, as Mega Man 1 &#038; 2 will be coming to the North American Virtual Console &#8220;very soon.&#8221;</p>
<p><a href="http://kotaku.com/5024083/mega-man-9-is-coming-to-360-ps3">Source</a>.</p>
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		<title>Battlefield: Bad Company</title>
		<link>http://quiksave.net/2008/07/11/battlefield-bad-company/</link>
		<comments>http://quiksave.net/2008/07/11/battlefield-bad-company/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 18:37:15 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
		
		<category><![CDATA[Reviews]]></category>

		<category><![CDATA[battlefield]]></category>

		<category><![CDATA[battlefield: bad company]]></category>

		<category><![CDATA[dice]]></category>

		<category><![CDATA[EA]]></category>

		<category><![CDATA[ps3]]></category>

		<category><![CDATA[showcase]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=458</guid>
		<description><![CDATA[Man, the FPS arena is a crowded place these days. The market for these games is always growing, but the arena itself is packed full, that&#8217;s a fact. However, an unending lineup of perfectly average and uninspiring games made the beautiful shining pillar that is Battlefield: Bad Company be seen all the clearer. Learning that [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://tbn0.google.com/images?q=tbn:1hLwwrWWq0I5BM:http://360rantrave.com/images/bbcompany/bbclogo.jpg' alt='' class="left" />Man, the FPS arena is a crowded place these days. The market for these games is always growing, but the arena itself is packed full, that&#8217;s a fact. However, an unending lineup of perfectly average and uninspiring games made the beautiful shining pillar that is Battlefield: Bad Company be seen all the clearer. Learning that the premise was a rag-tag army team made up of &#8220;colourful&#8221; individuals single-handedly winning a war almost made me lose hope, but I was pulled back from the brink by something as simple as the game&#8217;s box art: a dirty little grenade with a shining yellow smiley-face attached to the pin. The potential for irony, sarcasm, and perhaps even some real insight in this game let me release my inhibitions and take a chance on this puppy really <em>being</em> something, and man oh <em>man</em> did it pay off.<span id="more-458"></span></p>
<p>It&#8217;s a strange thing, to experience a dynamic element of gameplay promised by a developer. Some crazy, pie in the sky dream of a mechanic, <em>actually</em> implemented in its full glory. &#8220;Destructible environments&#8221; have existed in games of all shapes and sizes through the last two generations, right? Breaking a crate here, kicking a board and watching it disappear in a puff of smoke&#8230; wasn&#8217;t that as interactive as things could get? Fully destroying walls, breaking glass, making craters in the ground and blowing out roofs of unsuspecting Russian homesteads are a few of the surprisingly present features of Battlefield: BC. Besides being beautiful to behold, this wonderful mechanic creates a new playstyle for an FPS, one where cover can never be trusted.</p>
<p><a href='http://quiksave.net/wp-content/uploads/2008/07/bfbctank.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/07/bfbctank.jpg" alt="" title="bfbctank" width="448" height="251" class="right" size-full wp-image-463" /></a>Keeping this new style in mind with regard to level design, the single player campaign delivers a fairly standard experience in a with a shiny new coat of paint. The characters are stereotyped, yes, but they go beyond the usual cast in an FPS by actually having a personality. Your three AI-controlled allies have a very believable chemistry about them, and though they&#8217;re completely useless in helping you reach your objectives, the fantastic voice acting and quirky storyline makes the whole experience feel special. The only snag in the entire campaign would be the enemy AI, which could definitely use a tune-up. Enemies have nothing in their battle-repertoire beyond &#8220;stand in doorway and shoot,&#8221; making potentially intense firefights feel a little like a shooting gallery, at points. They also <em>always</em> know where you are, and while its cool to have a tank blow away walls to get a shot at you, it can take you out of the experience when he kerplodes you from three miles out. Besides being expertly designed, the campaign is also loaded with an absolutely insane amount of collectable weapons to unlock. 50 of these suckers can be found at drop points labeled on the mini-map, and at the feet of fallen enemies. Gold bars are also hidden on every stage, and though finding them doesn&#8217;t actually do anything, it gives perfectionists something to do.</p>
<p><a href='http://quiksave.net/wp-content/uploads/2008/07/bfbc.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/07/bfbc.jpg" alt="" title="bfbc" width="430" height="241" class="left" size-full wp-image-462" /></a>The campaign alone warrants a purchase, but the multiplayer is what&#8217;ll keep you coming back. Ahem, <strong>CALL OF DUTY 4</strong>. The system in place is very similar, with few new features added to pretty the community up a bit. The same character customization exists, with players meeting certain conditions to gain XP, and the XP is in turn used to purchase new weapons and perks. The same satisfaction of a delicious &#8220;+10&#8243; appearing after the kill is present, and made extra delicious by bonus conditions adding experience to many of the kills. Headshots, revenge kills, avenging kills&#8230; they all net you a tasty bonus. Another cool little feature in place is the dog tag system. Whenever you get a kill with your trusty knife, you automatically take the dog tags off of your prey, and they&#8217;re stored on your statistics page. There&#8217;s a huge support system in place for stat tracking at the <a href="http://badcompany.ea.com/">Battlefield website</a> where you can view all of the players you&#8217;ve knifed, and see how they&#8217;re doing now compared to back in the day when you put your knife inside them.</p>
<p>In a multiplayer community with so much depth on the customization side, I was surprised to see what I thought was a cop-out on the play side with the inclusion of only one game mode, &#8220;Gold Rush.&#8221; Two teams, one attacking and one defending, battling it out over strategically placed crates, I assume filled with gold. After playing a few rounds you realize that within this one mode exists a plethora of content and strategy. The teams are large, (though not by traditional Battlefield standards) and the maps are enormous, but handled perfectly. Once the first base/crates are destroyed by the attacking team, the map expands to include the new base in the field of play. The frontline of the battle continues to push forward (if the defending team sucks) until the climactic showdown at the largest base of the map. It might sound like some pretty standard multiplayer, but when you factor in the dynamic levels, destructible terrain, and huge selection of vehicles you&#8217;re left with an amazingly deep and compelling experience. More game modes are arriving in the coming weeks, but I don&#8217;t think they&#8217;ll get much attention with Gold Rush on the table.</p>
<p>A new gameplay concept executed perfectly, a thrilling, clever and genuinely fun storyline, and a multiplayer system designed around player rewards and community. This is the way video games are supposed to be.</p>
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		<title>Quiksave Podcast: Episode 17</title>
		<link>http://quiksave.net/2008/07/10/quiksave-podcast-episode-17/</link>
		<comments>http://quiksave.net/2008/07/10/quiksave-podcast-episode-17/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 04:16:04 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<category><![CDATA[Juicy News]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=461</guid>
		<description><![CDATA[Hop on the Quiksave Bus for Episode 17 of the Quiksaaaaave Podcast! Simon, Luke, Ben and Tom deliver a jam-packed edition of Juicy News, full to the brim with new game announcements for the winter, stealth Nintendo releases, and Blizzard&#8217;s latest epic reveal! All the pre-E3 deets you need, as well as a breakdown of [...]]]></description>
			<content:encoded><![CDATA[<p>Hop on the Quiksave Bus for Episode 17 of the Quiksaaaaave Podcast! Simon, Luke, Ben and Tom deliver a jam-packed edition of Juicy News, full to the brim with new game announcements for the winter, stealth Nintendo releases, and Blizzard&#8217;s latest epic reveal! All the pre-E3 deets you need, as well as a breakdown of the latest crazy thing Dennis Dyack did. Oh lawd, tell me more!</p>
<p><a href="http://quiksave.net/episodes/quiksave17.mp3">Download audio file (quiksave17.mp3)</a><br /></p>
]]></content:encoded>
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<enclosure url="http://quiksave.net/episodes/quiksave17.m4a" length="" type="" />
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		<title>Patapon 2 Is On The Way!</title>
		<link>http://quiksave.net/2008/07/09/patapon-2-is-on-the-way/</link>
		<comments>http://quiksave.net/2008/07/09/patapon-2-is-on-the-way/#comments</comments>
		<pubDate>Wed, 09 Jul 2008 17:32:31 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[patapon]]></category>

		<category><![CDATA[patapon 2]]></category>

		<category><![CDATA[psp]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=456</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/07/pataboat.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/07/pataboat.jpg" alt="" title="pataboat" width="360" height="205" class="right" size-full wp-image-457" /></a>Who didn&#8217;t see this coming? Some recent scans of Famitsu reveal that a sequel to the highly addictive and highly adorable Patapon will be hitting Japanese PSPs this winter. New units, battle commands, missions and bosses all seem to be on the table, but don&#8217;t take my word for it. You can see the scans yourself after the jump. <span id="more-456"></span><br />
<img src='http://kotaku.com/assets/images/kotaku/2008/07/patapon2_1.jpg' alt='' class=/></p>
<p><img src='http://kotaku.com/assets/images/kotaku/2008/07/patapon2_2.jpg' alt='' class=/></p>
<p>Elephants and giant Ostrich? My prayers are answered! Naval battles are rumored, but the top image is an unconfirmed one, to be sure. The scan does, however, reveal some sweet, sweet multiplayer action on the way. Four-player, nonetheless.</p>
<p> Patapon was a unique and endearing experience, but do we really want more of the same with a shinier coat? I can hear the overwhelming &#8220;YES!&#8221; all the way from the other side of the internet, but I&#8217;m hoping that Pyramid has some surprises in store. </p>
<p><a href="http://kotaku.com/5023252/patapon-2-announced-lets-look-at-it">Source</a></p>
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		<title>Chrono Trigger Coming to DS</title>
		<link>http://quiksave.net/2008/07/07/chrono-trigger-coming-to-ds/</link>
		<comments>http://quiksave.net/2008/07/07/chrono-trigger-coming-to-ds/#comments</comments>
		<pubDate>Tue, 08 Jul 2008 05:58:23 +0000</pubDate>
		<dc:creator>Tricky T</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Chrono Trigger]]></category>

		<category><![CDATA[Nintendo DS]]></category>

		<category><![CDATA[square enix]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=454</guid>
		<description><![CDATA[ Recently, Square-Enix has announced a new port for the SNES classic Chrono Trigger on the Nintendo DS,and it will be coming out this winter just in time for Christmas. I&#8217;m really excited to play this game on the DS as I have surprisingly never played it for the SNES or any other port, even [...]]]></description>
			<content:encoded><![CDATA[<p><img class="right" src="http://www.ffnet.org/images/chrono_trigger_box_art.jpg" alt="chrono" width="250" height="172" /> Recently, Square-Enix has announced a new port for the SNES classic Chrono Trigger on the Nintendo DS,and it will be coming out this winter just in time for Christmas. I&#8217;m really excited to play this game on the DS as I have surprisingly never played it for the SNES or any other port, even though it is considered by many to be the greatest RPG ever made.<br />
<span id="more-454"></span><br />
This new port will include some new features, including: touch screen support - of course - a new dungeon, and wireless play. From the new &#8220;<a href="http://www.gametrailers.com/player/35888.html" target="_blank">Japanese Debut Trailer</a>&#8221; video on Game Trailers, it appears that the graphics are not getting a makeover like other recent Square-Enix ports to the DS, such as Final Fantasy 3 and 4, but nonetheless this is a must buy for SNES and RPG fans - or for those of you, like me, who just need to get some use out of their DS.</p>
<p>From <a title="Joystiq" href="http://www.joystiq.com/2008/07/06/chrono-trigger-ds-countdown-ends-reveals-chrono-trigger/" target="_blank">Joystiq</a></p>
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		<title>Help Earthbound Land on Virtual Console</title>
		<link>http://quiksave.net/2008/07/07/help-earthbound-land-on-virtual-console/</link>
		<comments>http://quiksave.net/2008/07/07/help-earthbound-land-on-virtual-console/#comments</comments>
		<pubDate>Tue, 08 Jul 2008 05:57:03 +0000</pubDate>
		<dc:creator>Tricky T</dc:creator>
		
		<category><![CDATA[Features]]></category>

		<category><![CDATA[Earthbound]]></category>

		<category><![CDATA[Mother]]></category>

		<category><![CDATA[Starmen]]></category>

		<category><![CDATA[Virtual Console]]></category>

		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=455</guid>
		<description><![CDATA[If you&#8217;re an Earthbound/Mother fan, you have to be hoping that either NOA translates and releases Mother 3 or that Earthbound and/or Mother 1 get released for the Wii&#8217;s virtual console. I can guarantee you that if you fall into this group, you are not alone. Over at Starmen, where the most hardcore Mother fans [...]]]></description>
			<content:encoded><![CDATA[<p><img class="right" src="http://www.platypuscomix.net/interactive/Earthbound.jpg" alt="earth" width="181" height="141" />If you&#8217;re an Earthbound/Mother fan, you have to be hoping that either NOA translates and releases Mother 3 or that Earthbound and/or Mother 1 get released for the Wii&#8217;s virtual console. I can guarantee you that if you fall into this group, you are not alone. Over at <a href="http://starmen.net/" target="_blank">Starmen</a>, where the most hardcore Mother fans live, they have been doing their best to make sure that Earthbound finds its way to the virtual console.<span id="more-455"></span> From one quick glimpse of the site you will immediately be taken aback by the amount of fan art, music, comics, and more that are submitted <strong>daily</strong> to the site! I encourage you to take a look through their massive collection of Earthbound paraphernalia - I will admit that I am highly jealous of those Mr. Saturn plushies! </p>
<p><img src='http://pressthebuttons.typepad.com/photos/uncategorized/mother3ghosts.png' alt='' class="left" />Anyways, some of the members over at Starmen have started a project called <a href="http://starmen.net/ebsiege/pkcalln/">PK Call&#8217;N</a>. The basic outline of the project is: call NOA and tell them that you want to see Earthbound and Mother 1 on the virtual console, or Mother 3 and Mother 1 + 2 for the DS released in NA. Along with calling into NOA, you can also vote for Earthbound and Mother 1 in Nintendo Power&#8217;s virtual console pole (email vcpoll@futureus.com with your future virtual console hopefuls). For the past three months these two games have been in the top spots. I can only wonder why NOA likes to tease Mother fans so much? Finally, Earthbound was rated by the ESRB, on May 2nd, for its release onto the virtual console; however, it has still not been released. Myself, a huge Mother fan - I have played all three games in the series, including Mother 3 in Japanese - will buy this game<img class="right" src="http://www.earthboundhq.com/m3box1.gif" alt="" width="177" height="176" /> on the virtual console the first day that it comes out and will relive the magic of this truly original game.</p>
<p>On a side note: <a href="http://starmen.net/forum/?t=msg&amp;th=48657" target="_blank">I told you that NOA likes to tease Mother fans&#8230;</a> Could this be about a NA release of Mother 3? Most likely not. I have a feeling it is Kingdom Hearts news.</p>
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		<title>Mega Man 9 Deets</title>
		<link>http://quiksave.net/2008/07/04/mega-man-9-deets/</link>
		<comments>http://quiksave.net/2008/07/04/mega-man-9-deets/#comments</comments>
		<pubDate>Sat, 05 Jul 2008 04:36:33 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[capcom]]></category>

		<category><![CDATA[mega man]]></category>

		<category><![CDATA[mega man 9]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=451</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/07/megamanlilqueer.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/07/megamanlilqueer.jpg" alt="" title="megamanlilqueer" width="316" height="237" class="right" size-full wp-image-452" /></a>So at this point, you may&#8217;ve heard that the next big Mega Man title will be done up completely in 8-bit visuals. Retro-chic? Perhaps. Lazy cash grab? Almost certainly. Keeping the hardcore pleased? Ask the Capcom faithful. Mega Man 9 is many things, but expected it is not. At the very least Capcom has people talking!<br />
<span id="more-451"></span><br />
As days go by more and more details pour in. One of the first big reveals was the debut of a female boss! Splash Woman, or Splash WomanMan as the fanatics should call her, just to ensure that true retro feel. GamesRadar got their hands on the game recently, and say that it&#8217;s just like the &#8220;maddeningly difficult&#8221; NES games of the late &#8217;80s and early &#8217;90s, though &#8220;there are a few extra touches that acknowledge what later games brought to the series.&#8221; What&#8217;s that referencing? Dynamic level-design? Armour upgrades and Sub Tanks? Dare I say it, a bridge between the Mega Man series and the X series?!?</p>
<p><img src='http://images.eurogamer.net/assets/articles//a/1/6/6/1/7/5/ss_preview_megaman9d.jpg.jpg' alt='' class="right" />Here&#8217;s another little info dump on the other bosses:</p>
<p>Galaxy Man: level consists of portals that fling Mega Man all around the level, maintaining his momentum with each fling (a lot like Portal, actually), plus enemies that divide into multiple copies of themselves.</p>
<p>Plug Man: home to the required &#8220;disappearing block&#8221; puzzle</p>
<p>Hornet Man: bees, lots of bees</p>
<p>Jewel Man: there are swings here that you have to move with built-up momentum - we had to try it several times before we could make the jumps</p>
<p>Magma Man: lava and plenty of one-hit-kill beams</p>
<p><a href='http://quiksave.net/wp-content/uploads/2008/07/megascissors.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/07/megascissors.jpg" alt="" title="megascissors" width="416" height="338" class="right" size-full wp-image-453" /></a>Concrete Man: the Guts Man of Mega Man 9</p>
<p>Tornado Man: scourge of the Midwest has one of the hardest levels with tons of mid-air leaps and spinning platforms</p>
<p>Oh yes, it&#8217;s also worth mentioning that while there has been rampant speculation that it will appear on XBLA and PSN at some point, the only platform confirmed to harbor Mega Man 9 is the Wii, distributed through WiiWare. A recent Famitsu scan revealed that the game has been slated with a September release for Japan, but with the minimal (I assume) amount of text to be translated, a Western release shouldn&#8217;t be too far behind. We&#8217;ll find out at E3!</p>
<p><a href="http://kotaku.com/5022009/mega-man-9-details-theres-a-woman">Source</a> </p>
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		<title>Quiksave Podcast: Episode 16</title>
		<link>http://quiksave.net/2008/07/03/quiksave-podcast-episode-16/</link>
		<comments>http://quiksave.net/2008/07/03/quiksave-podcast-episode-16/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 07:15:08 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<category><![CDATA[MGS4]]></category>

		<category><![CDATA[now playing]]></category>

		<category><![CDATA[spore]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=450</guid>
		<description><![CDATA[The Quiksave team finally got the local Metal Gear scholars together for a round table discussion of MGS4 and the entire masterworks of Hideo Kojima. Kicking off with a Now Playing centering around the Spore Creature Creator and what the future holds for Will Wright&#8217;s baby, the discussion shifts to some spoilerific MGS4 highlights and [...]]]></description>
			<content:encoded><![CDATA[<p>The Quiksave team finally got the local Metal Gear scholars together for a round table discussion of MGS4 and the entire masterworks of Hideo Kojima. Kicking off with a Now Playing centering around the Spore Creature Creator and what the future holds for Will Wright&#8217;s baby, the discussion shifts to some spoilerific MGS4 highlights and an argument focusing on the required components of an eye patch.</p>
<p><a href="http://quiksave.net/episodes/quiksave16.mp3">Download audio file (quiksave16.mp3)</a><br /></p>
]]></content:encoded>
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		<title>Moon Looks OuT oF tHiS wOrLd</title>
		<link>http://quiksave.net/2008/07/03/moon-looks-out-of-this-world/</link>
		<comments>http://quiksave.net/2008/07/03/moon-looks-out-of-this-world/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 17:41:37 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[DS]]></category>

		<category><![CDATA[FPS]]></category>

		<category><![CDATA[moon]]></category>

		<category><![CDATA[renegade kid]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=448</guid>
		<description><![CDATA[I still want you to know about Moon. Moon is important. Even if it sort of looks like a bad flash game now.
Back when we had Renegade Kid&#8217;s Jools Watsham, co-founder and Lead Beard, do his video blog preview Moon&#8217;s gameplay, I was its biggest fan. What we saw then evoked moments from System Shock, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://quiksave.net/wp-content/uploads/2008/07/picture-1.png" align="right"></img>I still want you to know about Moon. Moon is important. Even if it sort of looks like a bad flash game now.<span id="more-448"></span></p>
<p>Back when we had Renegade Kid&#8217;s Jools Watsham, co-founder and Lead Beard, do his <a href="http://www.youtube.com/watch?v=xrApVoG3V-M">video blog</a> preview Moon&#8217;s gameplay, I was its biggest fan. What we saw then evoked moments from <em>System Shock</em>, moments from <em>2001: A Space Odyssey</em>. It hinted at moon-buggyery, and maybe gameplay in varying levels of gravity.</p>
<p>Wellsir, a new wave of more official preview vids have hit the blue marble. The enemies are doom-like; banal, hovering, more or less innanimate. What <em>does</em> seem at first to be a dynamic enemy eventually shows this horrifying on-rails AI (or lack thereof), like a homeless man pulling his sack out in an elevator after promising not to with his eyes. And the audio, well, I just don&#8217;t know any more.</p>
<div class="video"><embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='object_ID=14215698&#038;downloadURL=http://dsmovies.ign.com/ds/video/article/885/885930/moon_070208_3_flvds.flv&#038;allownetworking='all' type='application/x-shockwave-flash' width='433' height='360'></embed></div>
<p>Hey, kids! Explore the moon for yourself, with <a href="http://www.google.com/moon/">Google Moon</a>!</p>
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		<title>Diablo Rumours: Is Blizzard Revisiting Their Bastard Child?</title>
		<link>http://quiksave.net/2008/06/26/diablo-rumours-is-blizzard-revisiting-their-bastard-child/</link>
		<comments>http://quiksave.net/2008/06/26/diablo-rumours-is-blizzard-revisiting-their-bastard-child/#comments</comments>
		<pubDate>Fri, 27 Jun 2008 04:18:43 +0000</pubDate>
		<dc:creator>Tricky T</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[blizzard]]></category>

		<category><![CDATA[diablo]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=445</guid>
		<description><![CDATA[Over the past few weeks, well years for some of us, with the announcement of Blizzard&#8217;s World Wide Invitational - or WWI - on June 28, there has been some serious praying for an announcement of Diablo 3 by hardcore fans. There have been little hints that the game has been in development since 05, [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://bp0.blogger.com/_xknRwC-J5Q4/Rut8CvqVy2I/AAAAAAAAA7I/uZ0RxYOSpQ4/s400/Diablo+II.jpg' alt='' class="right" />Over the past few weeks, well years for some of us, with the announcement of Blizzard&#8217;s World Wide Invitational - or WWI - on June 28, there has been some serious praying for an announcement of Diablo 3 by hardcore fans. There have been little hints that the game has been in development since 05, but no announcement has come to date. The righteous however, never lost hope as they know that one day the land of Sanctuary will need saving once again! Will this day be upon us very soon? I can only hope.<br />
 <span id="more-445"></span><br />
As a massive Diablo fan who has just recently started playing again - that&#8217;s right, this is the one game I own that I have played every year since its release in 2000 - I decided to check an old site I used to visit now and then called www.Daiblo3.com. It was a fan site dedicated to finding out any information about the anticipated title - or even if the game had a chance in The River of Flame of seeing the light of day. Many lost hope over the years, until a few weeks ago, when the site had to change its URL to www.DiabloFans.com as the site owners had sold their old URL to Blizzard! Now why would Blizzard do this if they did not plan to release the game? More good news came later that week when Richard A. Knaak, writer of the Diablo novels, said that his newest trilogy, The Sin Wars, was not written for a game that would never be released. By this time I could not wait for WWI to start! Good thing that week patch 1.12a was released for Diablo 2. Wait the first new Diablo patch in two years? Too bad the patch barely contained any new content, especially in comparison to 1.11. Hopefully Blizzard is just saving it all for this weekend.</p>
<p>As WWI approaches, Blizzard decided to suddenly change the rating of the event to M, for mature, which is odd because Diablo is their only series with that rating. Can things get any better you may ask yourself? Well beginning on Sunday, Blizzard has set up a teaser on their homepage. It is a block of ice that melts and cracks each day, and also a new symbol, or rune, appears on the ice each day. Now if I remember correctly, the 1.11 patch teaser proclaimed that Hell had frozen over. Is Hell about to be unleashed this weekend? Additionally, there are many odd things hidden in the image&#8217;s source code and some appear to point towards Diablo. As of Wednesday, there is one symbol for each of Blizzard&#8217;s three big franchises. Day two&#8217;s hel rune represents the Diablo series. As the week progresses and WWI starts, we can only hope that the heavens open and Tyreal presents us with a beautiful new gift: two free skill points! Wait, I mean Diablo 3!</p>
<p>Oh, and did I mention that the closing day of WWI is the same day that Diablo 2 and its expansion, Lord of Destruction, were released on? Very interesting.</p>
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		<title>Quiksave Podcast: Episode 15</title>
		<link>http://quiksave.net/2008/06/21/quiksave-podcast-episode-15/</link>
		<comments>http://quiksave.net/2008/06/21/quiksave-podcast-episode-15/#comments</comments>
		<pubDate>Sat, 21 Jun 2008 20:51:18 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<category><![CDATA[Juicy News]]></category>

		<category><![CDATA[MGS4]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=444</guid>
		<description><![CDATA[It&#8217;s time to get rowdy with episode 15 of the Quiksave podcast! Tom, Ben, Matt and Dan put it all on the table as they discuss Metal Gear Solid 4, Battlefield: Bad Company, and the Spore Creature Creator, as well as a big ol&#8217; barrel o&#8217; Juicy News. A nice mix of MGS fanboys, haters [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time to get rowdy with episode 15 of the Quiksave podcast! Tom, Ben, Matt and Dan put it all on the table as they discuss Metal Gear Solid 4, Battlefield: Bad Company, and the Spore Creature Creator, as well as a big ol&#8217; barrel o&#8217; Juicy News. A nice mix of MGS fanboys, haters and the indifferent battle it out in the name of Solid Supremacy.</p>
<p><a href="http://quiksave.net/episodes/quiksave15.mp3">Download audio file (quiksave15.mp3)</a><br /></p>
]]></content:encoded>
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<enclosure url="http://quiksave.net/episodes/quiksave15.m4a" length="" type="" />
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		<title>Call of Duty: World At War Debut Trailer</title>
		<link>http://quiksave.net/2008/06/20/call-of-duty-world-at-war-debut-trailer/</link>
		<comments>http://quiksave.net/2008/06/20/call-of-duty-world-at-war-debut-trailer/#comments</comments>
		<pubDate>Sat, 21 Jun 2008 07:03:19 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[call of duty]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=441</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/06/codwaw.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/06/codwaw.jpg" alt="" title="codwaw" width="482" height="240" class="right" size-full wp-image-442" /></a>Here it is, what you&#8217;ve all been waiting for. We&#8217;ve finally got a face to put to the name, though the following trailer certainly doesn&#8217;t have any surprises in tow. World War 2 is <em>so</em> last-gen. Catch it after the jump. <span id="more-441"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=35340"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=35340" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object></p>
<p>If we run down the WWII-Shooter checklist, they&#8217;ve hit all the main requirements. Explosions, old planes, American heroes, barbed-wire fences&#8230; it&#8217;s all there. Treyarch&#8217;s getting a vote of no-confidence from the internet lately, but how could you mess up a straight-forward WWII shooter when the graphic side of things is already done up all pretty like?</p>
<p>From <a href="http://kotaku.com/5018540/call-of-duty-5-first-trailer">Kotaku</a></p>
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		<title>FF Versus XIII Put On Hold?</title>
		<link>http://quiksave.net/2008/06/18/ff-versus-xiii-put-on-hold/</link>
		<comments>http://quiksave.net/2008/06/18/ff-versus-xiii-put-on-hold/#comments</comments>
		<pubDate>Thu, 19 Jun 2008 06:35:53 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[ffXIII]]></category>

		<category><![CDATA[final fantasy]]></category>

		<category><![CDATA[square enix]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=440</guid>
		<description><![CDATA[Remember two or three years back, a few months before Final Fantasy XII came out, when Squeenix treated us to a remarkable bunch of videos showcasing the upcoming Final Fantasy XIII and it&#8217;s action-themed partner, Versus XIII? At this point it&#8217;s time to venture a terrible theory: it was all just for LOL&#8217;s, and we [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://finalcars.blog.playersrepublic.fr/images/medium_final-fantasy-versus-xiii-1.3.jpg' alt='' class="right" />Remember two or three years back, a few months before Final Fantasy XII came out, when Squeenix treated us to a remarkable bunch of videos showcasing the upcoming Final Fantasy XIII and it&#8217;s action-themed partner, Versus XIII? At this point it&#8217;s time to venture a terrible theory: it was all just for LOL&#8217;s, and we will <em>never</em> play these games.</p>
<p>Legend/God Tetsuya Nomura has come out and said that Final Fantasy Versus XIII is currently &#8220;on hold&#8221; so that the development team can go give the <em>regular</em> FF XIII team some help getting their shit in gear.<span id="more-440"></span> Not that we should&#8217;ve expected it any earlier, but it looks like we&#8217;ll be getting FFXIII in late &#8216;09 (at the earliest) and Versus XIII just before the world ends, if the Maya are to be believed.</p>
<p>Versus XIII is apparently going to be a more action-oriented adventure with a Kingdom Hearts feel to it, whereas FF XIII <em>classic</em> will have more conventional Final Fantasy battle system, though the early trailers suggest that fluidity between adventuring and battling will be a big advancement.</p>
<p><strong>UPDATE:</strong><br />
Square Enix, in response to this story, told Eurogamer that &#8220;Reports that development for Final Fantasy Versus XIII is on hold are false. The truth of the situation is that when free, some staff from the Versus team have been helping with the XIII team on development of Final Fantasy XIII. Development for both titles is continuing as originally scheduled.&#8221;</p>
<p>Sounds like the guys on the Versus XIII team aren&#8217;t going to be getting much sleep between now and 2010.</p>
<p>From <a href="http://kotaku.com/5017694/final-fantasy-versus-xiii-put-on-hold">Kotaku</a></p>
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		<title>Spore Creature Creator Trial</title>
		<link>http://quiksave.net/2008/06/18/sporedemo/</link>
		<comments>http://quiksave.net/2008/06/18/sporedemo/#comments</comments>
		<pubDate>Thu, 19 Jun 2008 00:18:20 +0000</pubDate>
		<dc:creator>Marri</dc:creator>
		
		<category><![CDATA[Features]]></category>

		<category><![CDATA[maxis]]></category>

		<category><![CDATA[spore]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=436</guid>
		<description><![CDATA[You can now download and try out a streamlined (read: limited) demo version of Spore&#8217;s creature creator here.
As a kid who sat around doodling creatures of my own imagining and then fitting them into ecosystems on nonexistent worlds, you can imagine I was pretty excited about the release of this little taste test, especially since [...]]]></description>
			<content:encoded><![CDATA[<p>You can now download and try out a streamlined (read: limited) demo version of Spore&#8217;s creature creator<a href="http://www.spore.com/trial" target="_blank"> here</a>.</p>
<p>As a kid who sat around doodling creatures of my own imagining and then fitting them into ecosystems on nonexistent worlds, you can imagine I was pretty excited about the release of this little taste test, especially since I&#8217;ve had to <a href="http://www.youtube.com/watch?v=V5TXEUiR1Xk" target="_blank">watch Robin Williams</a> and others have all the fun already. The creature creator, just one part of the game experience Spore promises, isn&#8217;t exactly breaking news - but this is the first time you get to hop behind the wheel yourself.<span id="more-436"></span></p>
<p>The creature creator&#8217;s menu and interface is very user-friendly, and fits the deceptively cartoony aesthetic of the creatures themselves. This friendly aesthetic is deceptive because despite the creatures&#8217; propensity to look like Saturday morning critters rendered in Playdough by a child savant, you can also utilize this tool to make eldritch monstrosities that should not see the light of day.</p>
<p>Yes, I&#8217;m talking about those people who have seen fit to use this device for evil. Namely by making penis monsters. (You can easily find footage of these pitiful beings on YouTube, if that&#8217;s your bag. There&#8217;s too many to link to just one.)</p>
<p>That&#8217;s another feature I immediately noticed about the creature creator: it makes sharing your monsters incredibly simple. The option to take snapshots and capture video and upload it direct to YouTube is  right there. It&#8217;s easy to see that sharing and community is going to be a huge part of this big &#8220;single-player MMO,&#8221; as it has been called.</p>
<p>Presumably the full version of Spore will continue this trend of user-friendliness, and perhaps expand upon it.</p>
<p>I was disappointed that the demo only offered insectoid and carnivorous mouths, but I suppose I can forgive Maxis for coveting their omnivore and herbivore maws. Even the few body parts that come with the demo are more than enough for you to satisfy your twisted fantasies of being Dr. Moreau&#8217;s apprentice.</p>
<p>Creating a creature is quite easy, though I was disheartened by the limitation on spine length. Even the longest spine wasn&#8217;t long enough to satisfy me. Here&#8217;s hoping &#8220;limitless spine&#8221; is a feature reserved for the full version.</p>
<p>Body parts each have a cost associated with them, which stops  you from creating a creature entirely studded with mouths and/or antennae at the demo level, where earning money is impossible.</p>
<p>Once you realize that the game allows all sorts of logic-defying, sordid physiognomies even despite the cost limit, your inevitable descent into cruelty and perversion will begin. I started out with &#8220;shashifras&#8221;, a relatively innocuous, presentable little carnivore:</p>
<p><img src="http://quiksave.net/wp-content/uploads/2008/06/shashifrasandkid-300x225.png"><br />
I wound up with &#8220;spiny podunk&#8221;, the forbidden love-child of a grasshopper and a tyrannosaur, with eyestalks on its obscenely elevated knees:</p>
<p><a href="http://quiksave.net/wp-content/uploads/2008/06/spinypodunkandkid.png"><img class="alignnone size-medium wp-image-438" src="http://quiksave.net/wp-content/uploads/2008/06/spinypodunkandkid-300x225.png" alt="" width="300" height="225" /></a><br />
And this is why I&#8217;m more excited about Spore than ever. With just this morsel of the game - nay, this <em>crumb</em>, when you consider everything else Spore has promised - it has threatened my hours of free time. I&#8217;ve already lost one friend to its depths, and this is only a limited demo. (Dave, please come back to us.)</p>
<p>Once you&#8217;ve created your obscenity, you can go to the &#8220;test run&#8221; arena and watch the animator at work. That this game renders all sorts of modes of locomotion is impressive, though I did notice that my Terrorcow&#8217;s legs liked to phantasmally pass through one another, especially when it danced.</p>
<p><a href="http://quiksave.net/wp-content/uploads/2008/06/terrorcowdancelegtravesty.png"><img class="alignnone size-medium wp-image-439" src="http://quiksave.net/wp-content/uploads/2008/06/terrorcowdancelegtravesty-300x225.png" alt="" width="300" height="225" /></a></p>
<p>You can make your creature emote, dance, and even give it up to three little offspring to interact with within the limited walkabout space.</p>
<p>The demo is <em>just</em> enough to make me crave more. If I&#8217;d been sitting on the fence about Spore before, the amount of fun I&#8217;ve had just dinking around in the character creator would tip the scales in favor of a purchase. But don&#8217;t take my word for it. Give it a go yourself, so long as you don&#8217;t have any important deadlines coming up.</p>
<p>Spore i